classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

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@@ -7,10 +7,8 @@
Texture
=======
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`CurveTexture<class_curvetexture>`, :ref:`AtlasTexture<class_atlastexture>`, :ref:`ProxyTexture<class_proxytexture>`, :ref:`GradientTexture<class_gradienttexture>`, :ref:`ViewportTexture<class_viewporttexture>`, :ref:`AnimatedTexture<class_animatedtexture>`, :ref:`StreamTexture<class_streamtexture>`, :ref:`ImageTexture<class_imagetexture>`, :ref:`LargeTexture<class_largetexture>`
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`CurveTexture<class_CurveTexture>`, :ref:`AtlasTexture<class_AtlasTexture>`, :ref:`ProxyTexture<class_ProxyTexture>`, :ref:`GradientTexture<class_GradientTexture>`, :ref:`ViewportTexture<class_ViewportTexture>`, :ref:`AnimatedTexture<class_AnimatedTexture>`, :ref:`StreamTexture<class_StreamTexture>`, :ref:`ImageTexture<class_ImageTexture>`, :ref:`LargeTexture<class_LargeTexture>`
**Category:** Core
Brief Description
@@ -18,37 +16,29 @@ Brief Description
Texture for 2D and 3D.
Member Functions
----------------
Methods
-------
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw<class_Texture_draw>` **(** :ref:`RID<class_rid>` canvas_item, :ref:`Vector2<class_vector2>` position, :ref:`Color<class_color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_texture>` normal_map=null **)** const |
| void | :ref:`draw<class_Texture_draw>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Vector2<class_Vector2>` position, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_rect<class_Texture_draw_rect>` **(** :ref:`RID<class_rid>` canvas_item, :ref:`Rect2<class_rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_texture>` normal_map=null **)** const |
| void | :ref:`draw_rect<class_Texture_draw_rect>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_rect_region<class_Texture_draw_rect_region>` **(** :ref:`RID<class_rid>` canvas_item, :ref:`Rect2<class_rect2>` rect, :ref:`Rect2<class_rect2>` src_rect, :ref:`Color<class_color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_texture>` normal_map=null, :ref:`bool<class_bool>` clip_uv=true **)** const |
| void | :ref:`draw_rect_region<class_Texture_draw_rect_region>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null, :ref:`bool<class_bool>` clip_uv=true **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Image<class_image>` | :ref:`get_data<class_Texture_get_data>` **(** **)** const |
| :ref:`Image<class_Image>` | :ref:`get_data<class_Texture_get_data>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_height<class_Texture_get_height>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_size<class_Texture_get_size>` **(** **)** const |
| :ref:`Vector2<class_Vector2>` | :ref:`get_size<class_Texture_get_size>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_width<class_Texture_get_width>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_alpha<class_Texture_has_alpha>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_Texture_flags:
- :ref:`int<class_int>` **flags** - The texture's flags.
Enums
-----
Enumerations
------------
.. _enum_Texture_Flags:
@@ -69,28 +59,36 @@ More effective on planes often shown going to the horrizon as those textures (Wa
Description
-----------
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D :ref:`Sprite<class_sprite>` or GUI :ref:`Control<class_control>`.
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D :ref:`Sprite<class_Sprite>` or GUI :ref:`Control<class_Control>`.
Textures are often created by loading them from a file. See :ref:`@GDScript.load<class_@GDScript_load>`.
Member Function Description
---------------------------
Property Descriptions
---------------------
.. _class_Texture_flags:
- :ref:`int<class_int>` **flags** - The texture's flags.
Method Descriptions
-------------------
.. _class_Texture_draw:
- void **draw** **(** :ref:`RID<class_rid>` canvas_item, :ref:`Vector2<class_vector2>` position, :ref:`Color<class_color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_texture>` normal_map=null **)** const
- void **draw** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Vector2<class_Vector2>` position, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null **)** const
.. _class_Texture_draw_rect:
- void **draw_rect** **(** :ref:`RID<class_rid>` canvas_item, :ref:`Rect2<class_rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_texture>` normal_map=null **)** const
- void **draw_rect** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null **)** const
.. _class_Texture_draw_rect_region:
- void **draw_rect_region** **(** :ref:`RID<class_rid>` canvas_item, :ref:`Rect2<class_rect2>` rect, :ref:`Rect2<class_rect2>` src_rect, :ref:`Color<class_color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_texture>` normal_map=null, :ref:`bool<class_bool>` clip_uv=true **)** const
- void **draw_rect_region** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null, :ref:`bool<class_bool>` clip_uv=true **)** const
.. _class_Texture_get_data:
- :ref:`Image<class_image>` **get_data** **(** **)** const
- :ref:`Image<class_Image>` **get_data** **(** **)** const
.. _class_Texture_get_height:
@@ -100,7 +98,7 @@ Return the texture height.
.. _class_Texture_get_size:
- :ref:`Vector2<class_vector2>` **get_size** **(** **)** const
- :ref:`Vector2<class_Vector2>` **get_size** **(** **)** const
Return the texture size.