mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
classref: Fix links case and sync headers with editor
Output from godotengine/godot#22002.
This commit is contained in:
@@ -7,8 +7,7 @@
|
||||
ResourcePreloader
|
||||
=================
|
||||
|
||||
**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
|
||||
|
||||
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
|
||||
**Category:** Core
|
||||
|
||||
Brief Description
|
||||
@@ -16,21 +15,21 @@ Brief Description
|
||||
|
||||
Resource Preloader Node.
|
||||
|
||||
Member Functions
|
||||
----------------
|
||||
Methods
|
||||
-------
|
||||
|
||||
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| void | :ref:`add_resource<class_ResourcePreloader_add_resource>` **(** :ref:`String<class_string>` name, :ref:`Resource<class_resource>` resource **)** |
|
||||
| void | :ref:`add_resource<class_ResourcePreloader_add_resource>` **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)** |
|
||||
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`Resource<class_resource>` | :ref:`get_resource<class_ResourcePreloader_get_resource>` **(** :ref:`String<class_string>` name **)** const |
|
||||
| :ref:`Resource<class_Resource>` | :ref:`get_resource<class_ResourcePreloader_get_resource>` **(** :ref:`String<class_String>` name **)** const |
|
||||
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`PoolStringArray<class_poolstringarray>` | :ref:`get_resource_list<class_ResourcePreloader_get_resource_list>` **(** **)** const |
|
||||
| :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_resource_list<class_ResourcePreloader_get_resource_list>` **(** **)** const |
|
||||
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_has_resource>` **(** :ref:`String<class_string>` name **)** const |
|
||||
| :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_has_resource>` **(** :ref:`String<class_String>` name **)** const |
|
||||
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| void | :ref:`remove_resource<class_ResourcePreloader_remove_resource>` **(** :ref:`String<class_string>` name **)** |
|
||||
| void | :ref:`remove_resource<class_ResourcePreloader_remove_resource>` **(** :ref:`String<class_String>` name **)** |
|
||||
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| void | :ref:`rename_resource<class_ResourcePreloader_rename_resource>` **(** :ref:`String<class_string>` name, :ref:`String<class_string>` newname **)** |
|
||||
| void | :ref:`rename_resource<class_ResourcePreloader_rename_resource>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)** |
|
||||
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
|
||||
Description
|
||||
@@ -38,40 +37,40 @@ Description
|
||||
|
||||
Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
|
||||
|
||||
Member Function Description
|
||||
---------------------------
|
||||
Method Descriptions
|
||||
-------------------
|
||||
|
||||
.. _class_ResourcePreloader_add_resource:
|
||||
|
||||
- void **add_resource** **(** :ref:`String<class_string>` name, :ref:`Resource<class_resource>` resource **)**
|
||||
- void **add_resource** **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)**
|
||||
|
||||
.. _class_ResourcePreloader_get_resource:
|
||||
|
||||
- :ref:`Resource<class_resource>` **get_resource** **(** :ref:`String<class_string>` name **)** const
|
||||
- :ref:`Resource<class_Resource>` **get_resource** **(** :ref:`String<class_String>` name **)** const
|
||||
|
||||
Return the resource given a text-id.
|
||||
|
||||
.. _class_ResourcePreloader_get_resource_list:
|
||||
|
||||
- :ref:`PoolStringArray<class_poolstringarray>` **get_resource_list** **(** **)** const
|
||||
- :ref:`PoolStringArray<class_PoolStringArray>` **get_resource_list** **(** **)** const
|
||||
|
||||
Return the list of resources inside the preloader.
|
||||
|
||||
.. _class_ResourcePreloader_has_resource:
|
||||
|
||||
- :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_string>` name **)** const
|
||||
- :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_String>` name **)** const
|
||||
|
||||
Return true if the preloader has a given resource.
|
||||
|
||||
.. _class_ResourcePreloader_remove_resource:
|
||||
|
||||
- void **remove_resource** **(** :ref:`String<class_string>` name **)**
|
||||
- void **remove_resource** **(** :ref:`String<class_String>` name **)**
|
||||
|
||||
Remove a resource from the preloader by text id.
|
||||
|
||||
.. _class_ResourcePreloader_rename_resource:
|
||||
|
||||
- void **rename_resource** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` newname **)**
|
||||
- void **rename_resource** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)**
|
||||
|
||||
Rename a resource inside the preloader, from a text-id to a new text-id.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user