classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

View File

@@ -7,8 +7,7 @@
ResourcePreloader
=================
**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,21 +15,21 @@ Brief Description
Resource Preloader Node.
Member Functions
----------------
Methods
-------
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_resource<class_ResourcePreloader_add_resource>` **(** :ref:`String<class_string>` name, :ref:`Resource<class_resource>` resource **)** |
| void | :ref:`add_resource<class_ResourcePreloader_add_resource>` **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Resource<class_resource>` | :ref:`get_resource<class_ResourcePreloader_get_resource>` **(** :ref:`String<class_string>` name **)** const |
| :ref:`Resource<class_Resource>` | :ref:`get_resource<class_ResourcePreloader_get_resource>` **(** :ref:`String<class_String>` name **)** const |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolStringArray<class_poolstringarray>` | :ref:`get_resource_list<class_ResourcePreloader_get_resource_list>` **(** **)** const |
| :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_resource_list<class_ResourcePreloader_get_resource_list>` **(** **)** const |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_has_resource>` **(** :ref:`String<class_string>` name **)** const |
| :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_has_resource>` **(** :ref:`String<class_String>` name **)** const |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_resource<class_ResourcePreloader_remove_resource>` **(** :ref:`String<class_string>` name **)** |
| void | :ref:`remove_resource<class_ResourcePreloader_remove_resource>` **(** :ref:`String<class_String>` name **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`rename_resource<class_ResourcePreloader_rename_resource>` **(** :ref:`String<class_string>` name, :ref:`String<class_string>` newname **)** |
| void | :ref:`rename_resource<class_ResourcePreloader_rename_resource>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
Description
@@ -38,40 +37,40 @@ Description
Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
Member Function Description
---------------------------
Method Descriptions
-------------------
.. _class_ResourcePreloader_add_resource:
- void **add_resource** **(** :ref:`String<class_string>` name, :ref:`Resource<class_resource>` resource **)**
- void **add_resource** **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)**
.. _class_ResourcePreloader_get_resource:
- :ref:`Resource<class_resource>` **get_resource** **(** :ref:`String<class_string>` name **)** const
- :ref:`Resource<class_Resource>` **get_resource** **(** :ref:`String<class_String>` name **)** const
Return the resource given a text-id.
.. _class_ResourcePreloader_get_resource_list:
- :ref:`PoolStringArray<class_poolstringarray>` **get_resource_list** **(** **)** const
- :ref:`PoolStringArray<class_PoolStringArray>` **get_resource_list** **(** **)** const
Return the list of resources inside the preloader.
.. _class_ResourcePreloader_has_resource:
- :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_string>` name **)** const
- :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_String>` name **)** const
Return true if the preloader has a given resource.
.. _class_ResourcePreloader_remove_resource:
- void **remove_resource** **(** :ref:`String<class_string>` name **)**
- void **remove_resource** **(** :ref:`String<class_String>` name **)**
Remove a resource from the preloader by text id.
.. _class_ResourcePreloader_rename_resource:
- void **rename_resource** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` newname **)**
- void **rename_resource** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)**
Rename a resource inside the preloader, from a text-id to a new text-id.