classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

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@@ -7,8 +7,7 @@
ProgressBar
===========
**Inherits:** :ref:`Range<class_range>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`Range<class_Range>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,16 +15,16 @@ Brief Description
General purpose progress bar.
Member Variables
----------------
Description
-----------
General purpose progress bar. Shows fill percentage from right to left.
Property Descriptions
---------------------
.. _class_ProgressBar_percent_visible:
- :ref:`bool<class_bool>` **percent_visible** - If ``true`` the fill percentage is displayed on the bar. Default value: ``true``.
Description
-----------
General purpose progress bar. Shows fill percentage from right to left.