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classref: Fix links case and sync headers with editor
Output from godotengine/godot#22002.
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@@ -7,8 +7,7 @@
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PackedScene
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===========
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**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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@@ -16,31 +15,21 @@ Brief Description
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An abstraction of a serialized scene.
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Member Functions
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----------------
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Methods
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-------
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+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`can_instance<class_PackedScene_can_instance>` **(** **)** const |
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+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`SceneState<class_scenestate>` | :ref:`get_state<class_PackedScene_get_state>` **(** **)** |
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| :ref:`SceneState<class_SceneState>` | :ref:`get_state<class_PackedScene_get_state>` **(** **)** |
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+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Node<class_node>` | :ref:`instance<class_PackedScene_instance>` **(** :ref:`GenEditState<enum_packedscene_geneditstate>` edit_state=0 **)** const |
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| :ref:`Node<class_Node>` | :ref:`instance<class_PackedScene_instance>` **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** const |
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+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@globalscope_error>` | :ref:`pack<class_PackedScene_pack>` **(** :ref:`Node<class_node>` path **)** |
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`pack<class_PackedScene_pack>` **(** :ref:`Node<class_Node>` path **)** |
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+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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.. _class_PackedScene__bundled:
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- :ref:`Dictionary<class_dictionary>` **_bundled** - A dictionary representation of the scene contents.
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Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
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Enums
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-----
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Enumerations
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------------
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.. _enum_PackedScene_GenEditState:
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@@ -56,7 +45,7 @@ Description
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A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
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Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see ``owner`` property on :ref:`Node<class_node>`). Note that the node doesn't need to own itself.
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Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see ``owner`` property on :ref:`Node<class_Node>`). Note that the node doesn't need to own itself.
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Example of saving a node:
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@@ -67,8 +56,18 @@ Example of saving a node:
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if result == OK:
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ResourceSaver.save("res://path/name.scn", scene) // or user://...
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Member Function Description
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---------------------------
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Property Descriptions
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---------------------
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.. _class_PackedScene__bundled:
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- :ref:`Dictionary<class_Dictionary>` **_bundled** - A dictionary representation of the scene contents.
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Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
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Method Descriptions
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-------------------
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.. _class_PackedScene_can_instance:
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@@ -78,19 +77,19 @@ Returns ``true`` if the scene file has nodes.
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.. _class_PackedScene_get_state:
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- :ref:`SceneState<class_scenestate>` **get_state** **(** **)**
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- :ref:`SceneState<class_SceneState>` **get_state** **(** **)**
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Returns the ``SceneState`` representing the scene file contents.
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.. _class_PackedScene_instance:
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- :ref:`Node<class_node>` **instance** **(** :ref:`GenEditState<enum_packedscene_geneditstate>` edit_state=0 **)** const
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- :ref:`Node<class_Node>` **instance** **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** const
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Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers the :ref:`NOTIFICATION_INSTANCED<enum_object_notification_instanced>` notification on the root node.
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Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers the :ref:`NOTIFICATION_INSTANCED<enum_Object_NOTIFICATION_INSTANCED>` notification on the root node.
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.. _class_PackedScene_pack:
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- :ref:`Error<enum_@globalscope_error>` **pack** **(** :ref:`Node<class_node>` path **)**
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- :ref:`Error<enum_@GlobalScope_Error>` **pack** **(** :ref:`Node<class_Node>` path **)**
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Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.set_owner<class_Node_set_owner>`.
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