classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
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Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

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@@ -7,10 +7,8 @@
Node2D
======
**Inherits:** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`RemoteTransform2D<class_remotetransform2d>`, :ref:`Joint2D<class_joint2d>`, :ref:`Skeleton2D<class_skeleton2d>`, :ref:`VisibilityNotifier2D<class_visibilitynotifier2d>`, :ref:`Navigation2D<class_navigation2d>`, :ref:`CollisionPolygon2D<class_collisionpolygon2d>`, :ref:`TouchScreenButton<class_touchscreenbutton>`, :ref:`Particles2D<class_particles2d>`, :ref:`AnimatedSprite<class_animatedsprite>`, :ref:`RayCast2D<class_raycast2d>`, :ref:`Light2D<class_light2d>`, :ref:`Path2D<class_path2d>`, :ref:`Line2D<class_line2d>`, :ref:`AudioStreamPlayer2D<class_audiostreamplayer2d>`, :ref:`CanvasModulate<class_canvasmodulate>`, :ref:`Sprite<class_sprite>`, :ref:`CollisionShape2D<class_collisionshape2d>`, :ref:`NavigationPolygonInstance<class_navigationpolygoninstance>`, :ref:`PathFollow2D<class_pathfollow2d>`, :ref:`ParallaxLayer<class_parallaxlayer>`, :ref:`Polygon2D<class_polygon2d>`, :ref:`Position2D<class_position2d>`, :ref:`LightOccluder2D<class_lightoccluder2d>`, :ref:`CollisionObject2D<class_collisionobject2d>`, :ref:`BackBufferCopy<class_backbuffercopy>`, :ref:`MeshInstance2D<class_meshinstance2d>`, :ref:`YSort<class_ysort>`, :ref:`TileMap<class_tilemap>`, :ref:`Bone2D<class_bone2d>`, :ref:`Camera2D<class_camera2d>`
**Inherits:** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`RemoteTransform2D<class_RemoteTransform2D>`, :ref:`Joint2D<class_Joint2D>`, :ref:`Skeleton2D<class_Skeleton2D>`, :ref:`VisibilityNotifier2D<class_VisibilityNotifier2D>`, :ref:`Navigation2D<class_Navigation2D>`, :ref:`CollisionPolygon2D<class_CollisionPolygon2D>`, :ref:`TouchScreenButton<class_TouchScreenButton>`, :ref:`Particles2D<class_Particles2D>`, :ref:`AnimatedSprite<class_AnimatedSprite>`, :ref:`RayCast2D<class_RayCast2D>`, :ref:`Light2D<class_Light2D>`, :ref:`Path2D<class_Path2D>`, :ref:`Line2D<class_Line2D>`, :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>`, :ref:`CanvasModulate<class_CanvasModulate>`, :ref:`Sprite<class_Sprite>`, :ref:`CPUParticles2D<class_CPUParticles2D>`, :ref:`CollisionShape2D<class_CollisionShape2D>`, :ref:`NavigationPolygonInstance<class_NavigationPolygonInstance>`, :ref:`PathFollow2D<class_PathFollow2D>`, :ref:`ParallaxLayer<class_ParallaxLayer>`, :ref:`Polygon2D<class_Polygon2D>`, :ref:`Position2D<class_Position2D>`, :ref:`LightOccluder2D<class_LightOccluder2D>`, :ref:`CollisionObject2D<class_CollisionObject2D>`, :ref:`BackBufferCopy<class_BackBufferCopy>`, :ref:`MeshInstance2D<class_MeshInstance2D>`, :ref:`YSort<class_YSort>`, :ref:`TileMap<class_TileMap>`, :ref:`Bone2D<class_Bone2D>`, :ref:`Camera2D<class_Camera2D>`
**Category:** Core
Brief Description
@@ -18,19 +16,19 @@ Brief Description
A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index.
Member Functions
----------------
Methods
-------
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`apply_scale<class_Node2D_apply_scale>` **(** :ref:`Vector2<class_vector2>` ratio **)** |
| void | :ref:`apply_scale<class_Node2D_apply_scale>` **(** :ref:`Vector2<class_Vector2>` ratio **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_angle_to<class_Node2D_get_angle_to>` **(** :ref:`Vector2<class_vector2>` point **)** const |
| :ref:`float<class_float>` | :ref:`get_angle_to<class_Node2D_get_angle_to>` **(** :ref:`Vector2<class_Vector2>` point **)** const |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_relative_transform_to_parent<class_Node2D_get_relative_transform_to_parent>` **(** :ref:`Node<class_node>` parent **)** const |
| :ref:`Transform2D<class_Transform2D>` | :ref:`get_relative_transform_to_parent<class_Node2D_get_relative_transform_to_parent>` **(** :ref:`Node<class_Node>` parent **)** const |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`global_translate<class_Node2D_global_translate>` **(** :ref:`Vector2<class_vector2>` offset **)** |
| void | :ref:`global_translate<class_Node2D_global_translate>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`look_at<class_Node2D_look_at>` **(** :ref:`Vector2<class_vector2>` point **)** |
| void | :ref:`look_at<class_Node2D_look_at>` **(** :ref:`Vector2<class_Vector2>` point **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`move_local_x<class_Node2D_move_local_x>` **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
@@ -38,65 +36,13 @@ Member Functions
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`rotate<class_Node2D_rotate>` **(** :ref:`float<class_float>` radians **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`to_global<class_Node2D_to_global>` **(** :ref:`Vector2<class_vector2>` local_point **)** const |
| :ref:`Vector2<class_Vector2>` | :ref:`to_global<class_Node2D_to_global>` **(** :ref:`Vector2<class_Vector2>` local_point **)** const |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`to_local<class_Node2D_to_local>` **(** :ref:`Vector2<class_vector2>` global_point **)** const |
| :ref:`Vector2<class_Vector2>` | :ref:`to_local<class_Node2D_to_local>` **(** :ref:`Vector2<class_Vector2>` global_point **)** const |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`translate<class_Node2D_translate>` **(** :ref:`Vector2<class_vector2>` offset **)** |
| void | :ref:`translate<class_Node2D_translate>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_Node2D_global_position:
- :ref:`Vector2<class_vector2>` **global_position** - Global position.
.. _class_Node2D_global_rotation:
- :ref:`float<class_float>` **global_rotation** - Global rotation in radians.
.. _class_Node2D_global_rotation_degrees:
- :ref:`float<class_float>` **global_rotation_degrees** - Global rotation in degrees.
.. _class_Node2D_global_scale:
- :ref:`Vector2<class_vector2>` **global_scale** - Global scale.
.. _class_Node2D_global_transform:
- :ref:`Transform2D<class_transform2d>` **global_transform** - Global :ref:`Transform2D<class_transform2d>`.
.. _class_Node2D_position:
- :ref:`Vector2<class_vector2>` **position** - Position, relative to the node's parent.
.. _class_Node2D_rotation:
- :ref:`float<class_float>` **rotation** - Rotation in radians, relative to the node's parent.
.. _class_Node2D_rotation_degrees:
- :ref:`float<class_float>` **rotation_degrees** - Rotation in degrees, relative to the node's parent.
.. _class_Node2D_scale:
- :ref:`Vector2<class_vector2>` **scale** - The node's scale. Unscaled value: ``(1, 1)``
.. _class_Node2D_transform:
- :ref:`Transform2D<class_transform2d>` **transform** - Local :ref:`Transform2D<class_transform2d>`.
.. _class_Node2D_z_as_relative:
- :ref:`bool<class_bool>` **z_as_relative** - If ``true`` the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5.
.. _class_Node2D_z_index:
- :ref:`int<class_int>` **z_index** - Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others.
Description
-----------
@@ -107,36 +53,88 @@ Tutorials
- :doc:`../tutorials/2d/custom_drawing_in_2d`
Member Function Description
---------------------------
Property Descriptions
---------------------
.. _class_Node2D_global_position:
- :ref:`Vector2<class_Vector2>` **global_position** - Global position.
.. _class_Node2D_global_rotation:
- :ref:`float<class_float>` **global_rotation** - Global rotation in radians.
.. _class_Node2D_global_rotation_degrees:
- :ref:`float<class_float>` **global_rotation_degrees** - Global rotation in degrees.
.. _class_Node2D_global_scale:
- :ref:`Vector2<class_Vector2>` **global_scale** - Global scale.
.. _class_Node2D_global_transform:
- :ref:`Transform2D<class_Transform2D>` **global_transform** - Global :ref:`Transform2D<class_Transform2D>`.
.. _class_Node2D_position:
- :ref:`Vector2<class_Vector2>` **position** - Position, relative to the node's parent.
.. _class_Node2D_rotation:
- :ref:`float<class_float>` **rotation** - Rotation in radians, relative to the node's parent.
.. _class_Node2D_rotation_degrees:
- :ref:`float<class_float>` **rotation_degrees** - Rotation in degrees, relative to the node's parent.
.. _class_Node2D_scale:
- :ref:`Vector2<class_Vector2>` **scale** - The node's scale. Unscaled value: ``(1, 1)``
.. _class_Node2D_transform:
- :ref:`Transform2D<class_Transform2D>` **transform** - Local :ref:`Transform2D<class_Transform2D>`.
.. _class_Node2D_z_as_relative:
- :ref:`bool<class_bool>` **z_as_relative** - If ``true`` the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5.
.. _class_Node2D_z_index:
- :ref:`int<class_int>` **z_index** - Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others.
Method Descriptions
-------------------
.. _class_Node2D_apply_scale:
- void **apply_scale** **(** :ref:`Vector2<class_vector2>` ratio **)**
- void **apply_scale** **(** :ref:`Vector2<class_Vector2>` ratio **)**
Multiplies the current scale by the 'ratio' vector.
.. _class_Node2D_get_angle_to:
- :ref:`float<class_float>` **get_angle_to** **(** :ref:`Vector2<class_vector2>` point **)** const
- :ref:`float<class_float>` **get_angle_to** **(** :ref:`Vector2<class_Vector2>` point **)** const
Returns the angle between the node and the 'point' in radians.
.. _class_Node2D_get_relative_transform_to_parent:
- :ref:`Transform2D<class_transform2d>` **get_relative_transform_to_parent** **(** :ref:`Node<class_node>` parent **)** const
- :ref:`Transform2D<class_Transform2D>` **get_relative_transform_to_parent** **(** :ref:`Node<class_Node>` parent **)** const
Returns the :ref:`Transform2D<class_transform2d>` relative to this node's parent.
Returns the :ref:`Transform2D<class_Transform2D>` relative to this node's parent.
.. _class_Node2D_global_translate:
- void **global_translate** **(** :ref:`Vector2<class_vector2>` offset **)**
- void **global_translate** **(** :ref:`Vector2<class_Vector2>` offset **)**
Adds the 'offset' vector to the node's global position.
.. _class_Node2D_look_at:
- void **look_at** **(** :ref:`Vector2<class_vector2>` point **)**
- void **look_at** **(** :ref:`Vector2<class_Vector2>` point **)**
Rotates the node so it points towards the 'point'.
@@ -160,19 +158,19 @@ Applies a rotation to the node, in radians, starting from its current rotation.
.. _class_Node2D_to_global:
- :ref:`Vector2<class_vector2>` **to_global** **(** :ref:`Vector2<class_vector2>` local_point **)** const
- :ref:`Vector2<class_Vector2>` **to_global** **(** :ref:`Vector2<class_Vector2>` local_point **)** const
Converts a local point's coordinates to global coordinates.
.. _class_Node2D_to_local:
- :ref:`Vector2<class_vector2>` **to_local** **(** :ref:`Vector2<class_vector2>` global_point **)** const
- :ref:`Vector2<class_Vector2>` **to_local** **(** :ref:`Vector2<class_Vector2>` global_point **)** const
Converts a global point's coordinates to local coordinates.
.. _class_Node2D_translate:
- void **translate** **(** :ref:`Vector2<class_vector2>` offset **)**
- void **translate** **(** :ref:`Vector2<class_Vector2>` offset **)**
Translates the node by the given ``offset`` in local coordinates.