classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

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@@ -7,10 +7,8 @@
NetworkedMultiplayerPeer
========================
**Inherits:** :ref:`PacketPeer<class_packetpeer>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`MultiplayerPeerGDNative<class_multiplayerpeergdnative>`, :ref:`NetworkedMultiplayerENet<class_networkedmultiplayerenet>`, :ref:`WebSocketMultiplayerPeer<class_websocketmultiplayerpeer>`
**Inherits:** :ref:`PacketPeer<class_PacketPeer>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`MultiplayerPeerGDNative<class_MultiplayerPeerGDNative>`, :ref:`NetworkedMultiplayerENet<class_NetworkedMultiplayerENet>`, :ref:`WebSocketMultiplayerPeer<class_WebSocketMultiplayerPeer>`
**Category:** Core
Brief Description
@@ -18,11 +16,11 @@ Brief Description
A high-level network interface to simplify multiplayer interactions.
Member Functions
----------------
Methods
-------
+--------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`ConnectionStatus<enum_networkedmultiplayerpeer_connectionstatus>` | :ref:`get_connection_status<class_NetworkedMultiplayerPeer_get_connection_status>` **(** **)** const |
| :ref:`ConnectionStatus<enum_NetworkedMultiplayerPeer_ConnectionStatus>` | :ref:`get_connection_status<class_NetworkedMultiplayerPeer_get_connection_status>` **(** **)** const |
+--------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_packet_peer<class_NetworkedMultiplayerPeer_get_packet_peer>` **(** **)** const |
+--------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
@@ -67,26 +65,8 @@ Emitted by the server when a client disconnects.
Emitted by clients when the server disconnects.
Member Variables
----------------
.. _class_NetworkedMultiplayerPeer_refuse_new_connections:
- :ref:`bool<class_bool>` **refuse_new_connections** - If ``true`` this ``NetworkedMultiplayerPeer`` refuses new connections. Default value: ``false``.
.. _class_NetworkedMultiplayerPeer_transfer_mode:
- :ref:`TransferMode<enum_networkedmultiplayerpeer_transfermode>` **transfer_mode** - The manner in which to send packets to the ``target_peer``. See :ref:`TransferMode<enum_@globalscope_transfermode>`.
Numeric Constants
-----------------
- **TARGET_PEER_BROADCAST** = **0** --- Packets are sent to the server and then redistributed to other peers.
- **TARGET_PEER_SERVER** = **1** --- Packets are sent to the server alone.
Enums
-----
Enumerations
------------
.. _enum_NetworkedMultiplayerPeer_TransferMode:
@@ -105,6 +85,12 @@ enum **ConnectionStatus**
- **CONNECTION_CONNECTED** = **2** --- The connection attempt succeeded.
Constants
---------
- **TARGET_PEER_BROADCAST** = **0** --- Packets are sent to the server and then redistributed to other peers.
- **TARGET_PEER_SERVER** = **1** --- Packets are sent to the server alone.
Description
-----------
@@ -115,14 +101,26 @@ Tutorials
- :doc:`../tutorials/networking/high_level_multiplayer`
Member Function Description
---------------------------
Property Descriptions
---------------------
.. _class_NetworkedMultiplayerPeer_refuse_new_connections:
- :ref:`bool<class_bool>` **refuse_new_connections** - If ``true`` this ``NetworkedMultiplayerPeer`` refuses new connections. Default value: ``false``.
.. _class_NetworkedMultiplayerPeer_transfer_mode:
- :ref:`TransferMode<enum_NetworkedMultiplayerPeer_TransferMode>` **transfer_mode** - The manner in which to send packets to the ``target_peer``. See :ref:`TransferMode<enum_@GlobalScope_TransferMode>`.
Method Descriptions
-------------------
.. _class_NetworkedMultiplayerPeer_get_connection_status:
- :ref:`ConnectionStatus<enum_networkedmultiplayerpeer_connectionstatus>` **get_connection_status** **(** **)** const
- :ref:`ConnectionStatus<enum_NetworkedMultiplayerPeer_ConnectionStatus>` **get_connection_status** **(** **)** const
Returns the current state of the connection. See :ref:`ConnectionStatus<enum_@globalscope_connectionstatus>`.
Returns the current state of the connection. See :ref:`ConnectionStatus<enum_@GlobalScope_ConnectionStatus>`.
.. _class_NetworkedMultiplayerPeer_get_packet_peer: