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classref: Fix links case and sync headers with editor
Output from godotengine/godot#22002.
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@@ -7,10 +7,8 @@
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NetworkedMultiplayerPeer
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========================
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**Inherits:** :ref:`PacketPeer<class_packetpeer>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Inherited By:** :ref:`MultiplayerPeerGDNative<class_multiplayerpeergdnative>`, :ref:`NetworkedMultiplayerENet<class_networkedmultiplayerenet>`, :ref:`WebSocketMultiplayerPeer<class_websocketmultiplayerpeer>`
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**Inherits:** :ref:`PacketPeer<class_PacketPeer>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`MultiplayerPeerGDNative<class_MultiplayerPeerGDNative>`, :ref:`NetworkedMultiplayerENet<class_NetworkedMultiplayerENet>`, :ref:`WebSocketMultiplayerPeer<class_WebSocketMultiplayerPeer>`
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**Category:** Core
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Brief Description
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@@ -18,11 +16,11 @@ Brief Description
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A high-level network interface to simplify multiplayer interactions.
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Member Functions
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----------------
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Methods
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-------
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+--------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
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| :ref:`ConnectionStatus<enum_networkedmultiplayerpeer_connectionstatus>` | :ref:`get_connection_status<class_NetworkedMultiplayerPeer_get_connection_status>` **(** **)** const |
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| :ref:`ConnectionStatus<enum_NetworkedMultiplayerPeer_ConnectionStatus>` | :ref:`get_connection_status<class_NetworkedMultiplayerPeer_get_connection_status>` **(** **)** const |
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+--------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_packet_peer<class_NetworkedMultiplayerPeer_get_packet_peer>` **(** **)** const |
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+--------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+
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@@ -67,26 +65,8 @@ Emitted by the server when a client disconnects.
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Emitted by clients when the server disconnects.
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Member Variables
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----------------
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.. _class_NetworkedMultiplayerPeer_refuse_new_connections:
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- :ref:`bool<class_bool>` **refuse_new_connections** - If ``true`` this ``NetworkedMultiplayerPeer`` refuses new connections. Default value: ``false``.
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.. _class_NetworkedMultiplayerPeer_transfer_mode:
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- :ref:`TransferMode<enum_networkedmultiplayerpeer_transfermode>` **transfer_mode** - The manner in which to send packets to the ``target_peer``. See :ref:`TransferMode<enum_@globalscope_transfermode>`.
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Numeric Constants
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-----------------
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- **TARGET_PEER_BROADCAST** = **0** --- Packets are sent to the server and then redistributed to other peers.
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- **TARGET_PEER_SERVER** = **1** --- Packets are sent to the server alone.
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Enums
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-----
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Enumerations
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------------
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.. _enum_NetworkedMultiplayerPeer_TransferMode:
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@@ -105,6 +85,12 @@ enum **ConnectionStatus**
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- **CONNECTION_CONNECTED** = **2** --- The connection attempt succeeded.
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Constants
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---------
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- **TARGET_PEER_BROADCAST** = **0** --- Packets are sent to the server and then redistributed to other peers.
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- **TARGET_PEER_SERVER** = **1** --- Packets are sent to the server alone.
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Description
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-----------
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@@ -115,14 +101,26 @@ Tutorials
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- :doc:`../tutorials/networking/high_level_multiplayer`
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Member Function Description
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---------------------------
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Property Descriptions
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---------------------
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.. _class_NetworkedMultiplayerPeer_refuse_new_connections:
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- :ref:`bool<class_bool>` **refuse_new_connections** - If ``true`` this ``NetworkedMultiplayerPeer`` refuses new connections. Default value: ``false``.
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.. _class_NetworkedMultiplayerPeer_transfer_mode:
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- :ref:`TransferMode<enum_NetworkedMultiplayerPeer_TransferMode>` **transfer_mode** - The manner in which to send packets to the ``target_peer``. See :ref:`TransferMode<enum_@GlobalScope_TransferMode>`.
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Method Descriptions
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-------------------
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.. _class_NetworkedMultiplayerPeer_get_connection_status:
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- :ref:`ConnectionStatus<enum_networkedmultiplayerpeer_connectionstatus>` **get_connection_status** **(** **)** const
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- :ref:`ConnectionStatus<enum_NetworkedMultiplayerPeer_ConnectionStatus>` **get_connection_status** **(** **)** const
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Returns the current state of the connection. See :ref:`ConnectionStatus<enum_@globalscope_connectionstatus>`.
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Returns the current state of the connection. See :ref:`ConnectionStatus<enum_@GlobalScope_ConnectionStatus>`.
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.. _class_NetworkedMultiplayerPeer_get_packet_peer:
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