classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
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Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

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@@ -7,27 +7,26 @@
MultiMeshInstance
=================
**Inherits:** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Node that instances a :ref:`MultiMesh<class_multimesh>`.
Member Variables
----------------
.. _class_MultiMeshInstance_multimesh:
- :ref:`MultiMesh<class_multimesh>` **multimesh** - The :ref:`MultiMesh<class_multimesh>` resource that will be used and shared among all instances of the ``MultiMeshInstance``.
Node that instances a :ref:`MultiMesh<class_MultiMesh>`.
Description
-----------
``MultiMeshInstance`` is a specialized node to instance :ref:`GeometryInstance<class_geometryinstance>`\ s based on a :ref:`MultiMesh<class_multimesh>` resource.
``MultiMeshInstance`` is a specialized node to instance :ref:`GeometryInstance<class_GeometryInstance>`\ s based on a :ref:`MultiMesh<class_MultiMesh>` resource.
This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands).
Property Descriptions
---------------------
.. _class_MultiMeshInstance_multimesh:
- :ref:`MultiMesh<class_MultiMesh>` **multimesh** - The :ref:`MultiMesh<class_MultiMesh>` resource that will be used and shared among all instances of the ``MultiMeshInstance``.