classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

View File

@@ -7,8 +7,7 @@
MeshInstance2D
==============
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,19 +15,19 @@ Brief Description
Member Variables
----------------
Property Descriptions
---------------------
.. _class_MeshInstance2D_mesh:
- :ref:`Mesh<class_mesh>` **mesh**
- :ref:`Mesh<class_Mesh>` **mesh**
.. _class_MeshInstance2D_normal_map:
- :ref:`Texture<class_texture>` **normal_map**
- :ref:`Texture<class_Texture>` **normal_map**
.. _class_MeshInstance2D_texture:
- :ref:`Texture<class_texture>` **texture**
- :ref:`Texture<class_Texture>` **texture**