classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
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Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

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@@ -7,8 +7,7 @@
LightOccluder2D
===============
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,8 +15,13 @@ Brief Description
Occludes light cast by a Light2D, casting shadows.
Member Variables
----------------
Description
-----------
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` in order for the shadow to be computed.
Property Descriptions
---------------------
.. _class_LightOccluder2D_light_mask:
@@ -25,11 +29,6 @@ Member Variables
.. _class_LightOccluder2D_occluder:
- :ref:`OccluderPolygon2D<class_occluderpolygon2d>` **occluder** - The :ref:`OccluderPolygon2D<class_occluderpolygon2d>` used to compute the shadow.
- :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **occluder** - The :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` used to compute the shadow.
Description
-----------
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D<class_occluderpolygon2d>` in order for the shadow to be computed.