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classref: Fix links case and sync headers with editor
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@@ -7,8 +7,7 @@
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InputEventJoypadButton
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======================
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**Inherits:** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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Input event for gamepad buttons.
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Member Variables
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----------------
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Description
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-----------
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Input event type for gamepad buttons. For joysticks see :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
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Tutorials
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---------
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- :doc:`../tutorials/inputs/inputevent`
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Property Descriptions
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---------------------
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.. _class_InputEventJoypadButton_button_index:
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- :ref:`int<class_int>` **button_index** - Button identifier. One of the ``JOY_BUTTON_*`` constants from :ref:`@GlobalScope<class_@globalscope>`.
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- :ref:`int<class_int>` **button_index** - Button identifier. One of the ``JOY_BUTTON_*`` constants from :ref:`@GlobalScope<class_@GlobalScope>`.
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.. _class_InputEventJoypadButton_pressed:
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@@ -32,13 +41,3 @@ Member Variables
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- :ref:`float<class_float>` **pressure** - Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from ``0`` to ``1``.
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Description
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-----------
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Input event type for gamepad buttons. For joysticks see :ref:`InputEventJoypadMotion<class_inputeventjoypadmotion>`.
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Tutorials
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---------
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- :doc:`../tutorials/inputs/inputevent`
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