classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
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Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

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@@ -7,8 +7,7 @@
InputEventJoypadButton
======================
**Inherits:** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,12 +15,22 @@ Brief Description
Input event for gamepad buttons.
Member Variables
----------------
Description
-----------
Input event type for gamepad buttons. For joysticks see :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`
Property Descriptions
---------------------
.. _class_InputEventJoypadButton_button_index:
- :ref:`int<class_int>` **button_index** - Button identifier. One of the ``JOY_BUTTON_*`` constants from :ref:`@GlobalScope<class_@globalscope>`.
- :ref:`int<class_int>` **button_index** - Button identifier. One of the ``JOY_BUTTON_*`` constants from :ref:`@GlobalScope<class_@GlobalScope>`.
.. _class_InputEventJoypadButton_pressed:
@@ -32,13 +41,3 @@ Member Variables
- :ref:`float<class_float>` **pressure** - Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from ``0`` to ``1``.
Description
-----------
Input event type for gamepad buttons. For joysticks see :ref:`InputEventJoypadMotion<class_inputeventjoypadmotion>`.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`