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GrooveJoint2D
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=============
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**Inherits:** :ref:`Joint2D<class_joint2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Inherits:** :ref:`Joint2D<class_Joint2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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Groove constraint for 2D physics.
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Member Variables
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----------------
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Description
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-----------
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Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
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Property Descriptions
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---------------------
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.. _class_GrooveJoint2D_initial_offset:
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- :ref:`float<class_float>` **length** - The groove's length. The groove is from the joint's origin towards :ref:`length<class_GrooveJoint2D_length>` along the joint's local y axis. Default value: ``50``
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Description
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-----------
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Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
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