classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

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@@ -7,8 +7,7 @@
EditorSelection
===============
**Inherits:** :ref:`Object<class_object>`
**Inherits:** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,19 +15,19 @@ Brief Description
Manages the SceneTree selection in the editor.
Member Functions
----------------
Methods
-------
+----------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_node<class_EditorSelection_add_node>` **(** :ref:`Node<class_node>` node **)** |
| void | :ref:`add_node<class_EditorSelection_add_node>` **(** :ref:`Node<class_Node>` node **)** |
+----------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_EditorSelection_clear>` **(** **)** |
+----------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_selected_nodes<class_EditorSelection_get_selected_nodes>` **(** **)** |
| :ref:`Array<class_Array>` | :ref:`get_selected_nodes<class_EditorSelection_get_selected_nodes>` **(** **)** |
+----------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_transformable_selected_nodes<class_EditorSelection_get_transformable_selected_nodes>` **(** **)** |
| :ref:`Array<class_Array>` | :ref:`get_transformable_selected_nodes<class_EditorSelection_get_transformable_selected_nodes>` **(** **)** |
+----------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_node<class_EditorSelection_remove_node>` **(** :ref:`Node<class_node>` node **)** |
| void | :ref:`remove_node<class_EditorSelection_remove_node>` **(** :ref:`Node<class_Node>` node **)** |
+----------------------------+-------------------------------------------------------------------------------------------------------------+
Signals
@@ -46,12 +45,12 @@ Description
This object manages the SceneTree selection in the editor.
Member Function Description
---------------------------
Method Descriptions
-------------------
.. _class_EditorSelection_add_node:
- void **add_node** **(** :ref:`Node<class_node>` node **)**
- void **add_node** **(** :ref:`Node<class_Node>` node **)**
Add a node to the selection.
@@ -63,19 +62,19 @@ Clear the selection.
.. _class_EditorSelection_get_selected_nodes:
- :ref:`Array<class_array>` **get_selected_nodes** **(** **)**
- :ref:`Array<class_Array>` **get_selected_nodes** **(** **)**
Get the list of selected nodes.
.. _class_EditorSelection_get_transformable_selected_nodes:
- :ref:`Array<class_array>` **get_transformable_selected_nodes** **(** **)**
- :ref:`Array<class_Array>` **get_transformable_selected_nodes** **(** **)**
Get the list of selected nodes, optimized for transform operations (ie, moving them, rotating, etc). This list avoids situations where a node is selected and also chid/grandchild.
.. _class_EditorSelection_remove_node:
- void **remove_node** **(** :ref:`Node<class_node>` node **)**
- void **remove_node** **(** :ref:`Node<class_Node>` node **)**
Remove a node from the selection.