classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
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Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

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@@ -7,8 +7,7 @@
DampedSpringJoint2D
===================
**Inherits:** :ref:`Joint2D<class_joint2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`Joint2D<class_Joint2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,8 +15,13 @@ Brief Description
Damped spring constraint for 2D physics.
Member Variables
----------------
Description
-----------
Damped spring constraint for 2D physics. This resembles a spring joint that always wants to go back to a given length.
Property Descriptions
---------------------
.. _class_DampedSpringJoint2D_damping:
@@ -36,8 +40,3 @@ Member Variables
- :ref:`float<class_float>` **stiffness** - The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length. Default value: ``20``
Description
-----------
Damped spring constraint for 2D physics. This resembles a spring joint that always wants to go back to a given length.