classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

View File

@@ -7,8 +7,7 @@
AudioStreamPlayer
=================
**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,8 +15,8 @@ Brief Description
Plays back audio.
Member Functions
----------------
Methods
-------
+----------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer_get_playback_position>` **(** **)** |
@@ -39,44 +38,8 @@ Signals
Emitted when the audio stops playing.
Member Variables
----------------
.. _class_AudioStreamPlayer_autoplay:
- :ref:`bool<class_bool>` **autoplay** - If ``true`` audio plays when added to scene tree. Default value: ``false``.
.. _class_AudioStreamPlayer_bus:
- :ref:`String<class_string>` **bus** - Bus on which this audio is playing.
.. _class_AudioStreamPlayer_mix_target:
- :ref:`MixTarget<enum_audiostreamplayer_mixtarget>` **mix_target** - If the audio configuration has more than two speakers, this sets the target channels. See ``MIX_TARGET_*`` constants.
.. _class_AudioStreamPlayer_pitch_scale:
- :ref:`float<class_float>` **pitch_scale** - Changes the pitch and the tempo of the audio.
.. _class_AudioStreamPlayer_playing:
- :ref:`bool<class_bool>` **playing** - If ``true`` audio is playing.
.. _class_AudioStreamPlayer_stream:
- :ref:`AudioStream<class_audiostream>` **stream** - The :ref:`AudioStream<class_audiostream>` object to be played.
.. _class_AudioStreamPlayer_stream_paused:
- :ref:`bool<class_bool>` **stream_paused**
.. _class_AudioStreamPlayer_volume_db:
- :ref:`float<class_float>` **volume_db** - Volume of sound, in dB.
Enums
-----
Enumerations
------------
.. _enum_AudioStreamPlayer_MixTarget:
@@ -98,14 +61,50 @@ Tutorials
- :doc:`../learning/features/audio/index`
- :doc:`../tutorials/audio/audio_streams`
Member Function Description
---------------------------
Property Descriptions
---------------------
.. _class_AudioStreamPlayer_autoplay:
- :ref:`bool<class_bool>` **autoplay** - If ``true`` audio plays when added to scene tree. Default value: ``false``.
.. _class_AudioStreamPlayer_bus:
- :ref:`String<class_String>` **bus** - Bus on which this audio is playing.
.. _class_AudioStreamPlayer_mix_target:
- :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` **mix_target** - If the audio configuration has more than two speakers, this sets the target channels. See ``MIX_TARGET_*`` constants.
.. _class_AudioStreamPlayer_pitch_scale:
- :ref:`float<class_float>` **pitch_scale** - Changes the pitch and the tempo of the audio.
.. _class_AudioStreamPlayer_playing:
- :ref:`bool<class_bool>` **playing** - If ``true`` audio is playing.
.. _class_AudioStreamPlayer_stream:
- :ref:`AudioStream<class_AudioStream>` **stream** - The :ref:`AudioStream<class_AudioStream>` object to be played.
.. _class_AudioStreamPlayer_stream_paused:
- :ref:`bool<class_bool>` **stream_paused**
.. _class_AudioStreamPlayer_volume_db:
- :ref:`float<class_float>` **volume_db** - Volume of sound, in dB.
Method Descriptions
-------------------
.. _class_AudioStreamPlayer_get_playback_position:
- :ref:`float<class_float>` **get_playback_position** **(** **)**
Returns the position in the :ref:`AudioStream<class_audiostream>` in seconds.
Returns the position in the :ref:`AudioStream<class_AudioStream>` in seconds.
.. _class_AudioStreamPlayer_play: