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classref: Fix links case and sync headers with editor
Output from godotengine/godot#22002.
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@@ -7,8 +7,7 @@
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AtlasTexture
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============
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**Inherits:** :ref:`Texture<class_texture>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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@@ -16,12 +15,19 @@ Brief Description
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Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
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Member Variables
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----------------
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Description
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-----------
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:ref:`Texture<class_Texture>` resource aimed at managing big textures files that pack multiple smaller textures. Consists of a :ref:`Texture<class_Texture>`, a margin that defines the border width,
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and a region that defines the actual area of the AtlasTexture.
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Property Descriptions
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---------------------
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.. _class_AtlasTexture_atlas:
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- :ref:`Texture<class_texture>` **atlas** - The texture that contains the atlas. Can be any :ref:`Texture<class_texture>` subtype.
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- :ref:`Texture<class_Texture>` **atlas** - The texture that contains the atlas. Can be any :ref:`Texture<class_Texture>` subtype.
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.. _class_AtlasTexture_filter_clip:
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@@ -29,17 +35,10 @@ Member Variables
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.. _class_AtlasTexture_margin:
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- :ref:`Rect2<class_rect2>` **margin** - The margin around the region. The :ref:`Rect2<class_rect2>`'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
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- :ref:`Rect2<class_Rect2>` **margin** - The margin around the region. The :ref:`Rect2<class_Rect2>`'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
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.. _class_AtlasTexture_region:
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- :ref:`Rect2<class_rect2>` **region** - The AtlasTexture's used region.
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- :ref:`Rect2<class_Rect2>` **region** - The AtlasTexture's used region.
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Description
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-----------
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:ref:`Texture<class_texture>` resource aimed at managing big textures files that pack multiple smaller textures. Consists of a :ref:`Texture<class_texture>`, a margin that defines the border width,
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and a region that defines the actual area of the AtlasTexture.
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