classref: Fix links case and sync headers with editor

Output from godotengine/godot#22002.
This commit is contained in:
Rémi Verschelde
2018-09-13 01:56:41 +02:00
parent 942b6d3ac1
commit f9caa4be29
579 changed files with 16363 additions and 16329 deletions

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@@ -7,8 +7,7 @@
AtlasTexture
============
**Inherits:** :ref:`Texture<class_texture>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
@@ -16,12 +15,19 @@ Brief Description
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
Member Variables
----------------
Description
-----------
:ref:`Texture<class_Texture>` resource aimed at managing big textures files that pack multiple smaller textures. Consists of a :ref:`Texture<class_Texture>`, a margin that defines the border width,
and a region that defines the actual area of the AtlasTexture.
Property Descriptions
---------------------
.. _class_AtlasTexture_atlas:
- :ref:`Texture<class_texture>` **atlas** - The texture that contains the atlas. Can be any :ref:`Texture<class_texture>` subtype.
- :ref:`Texture<class_Texture>` **atlas** - The texture that contains the atlas. Can be any :ref:`Texture<class_Texture>` subtype.
.. _class_AtlasTexture_filter_clip:
@@ -29,17 +35,10 @@ Member Variables
.. _class_AtlasTexture_margin:
- :ref:`Rect2<class_rect2>` **margin** - The margin around the region. The :ref:`Rect2<class_rect2>`'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
- :ref:`Rect2<class_Rect2>` **margin** - The margin around the region. The :ref:`Rect2<class_Rect2>`'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
.. _class_AtlasTexture_region:
- :ref:`Rect2<class_rect2>` **region** - The AtlasTexture's used region.
- :ref:`Rect2<class_Rect2>` **region** - The AtlasTexture's used region.
Description
-----------
:ref:`Texture<class_texture>` resource aimed at managing big textures files that pack multiple smaller textures. Consists of a :ref:`Texture<class_texture>`, a margin that defines the border width,
and a region that defines the actual area of the AtlasTexture.