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Update references to Color constants for Godot 4 (#6602)
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@@ -1721,9 +1721,9 @@ the :ref:`Signal.connect() <class_Signal_method_connect>` method::
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func _on_Character_health_changed(old_value, new_value):
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if old_value > new_value:
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progress_bar.modulate = Color.red
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progress_bar.modulate = Color.RED
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else:
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progress_bar.modulate = Color.green
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progress_bar.modulate = Color.GREEN
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# Imagine that `animate` is a user-defined function that animates the
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# bar filling up or emptying itself.
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