Update references to Color constants for Godot 4 (#6602)

This commit is contained in:
Anthony Cossins
2023-01-13 23:19:09 +00:00
committed by GitHub
parent e2313a8395
commit f994d270f8

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@@ -1721,9 +1721,9 @@ the :ref:`Signal.connect() <class_Signal_method_connect>` method::
...
func _on_Character_health_changed(old_value, new_value):
if old_value > new_value:
progress_bar.modulate = Color.red
progress_bar.modulate = Color.RED
else:
progress_bar.modulate = Color.green
progress_bar.modulate = Color.GREEN
# Imagine that `animate` is a user-defined function that animates the
# bar filling up or emptying itself.