Merge pull request #11262 from SDGNelson/patch-1

Add Z_CLIP_SCALE to Spatial Shaders reference vertex built-ins
This commit is contained in:
Nelson Sexton
2025-10-09 05:45:16 -06:00
committed by GitHub
parent 7f64929b1a
commit f9730cf63f

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@@ -269,6 +269,13 @@ shader, this value can be used as desired.
+----------------------------------------+--------------------------------------------------------+
| in vec4 **CUSTOM3** | Custom value from vertex primitive. |
+----------------------------------------+--------------------------------------------------------+
| out float **Z_CLIP_SCALE** | If written to, scales the vertex towards the camera to |
| | avoid clipping into things like walls. |
| | Lighting and shadows will continue to work correctly |
| | when this is written to, but screen-space effects like |
| | SSAO and SSR may break with lower scales. Try to keep |
| | this value as close to ``1.0`` as possible. |
+----------------------------------------+--------------------------------------------------------+
.. note::