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Merge pull request #11262 from SDGNelson/patch-1
Add Z_CLIP_SCALE to Spatial Shaders reference vertex built-ins
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@@ -269,6 +269,13 @@ shader, this value can be used as desired.
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+----------------------------------------+--------------------------------------------------------+
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| in vec4 **CUSTOM3** | Custom value from vertex primitive. |
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+----------------------------------------+--------------------------------------------------------+
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| out float **Z_CLIP_SCALE** | If written to, scales the vertex towards the camera to |
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| | avoid clipping into things like walls. |
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| | Lighting and shadows will continue to work correctly |
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| | when this is written to, but screen-space effects like |
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| | SSAO and SSR may break with lower scales. Try to keep |
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| | this value as close to ``1.0`` as possible. |
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+----------------------------------------+--------------------------------------------------------+
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.. note::
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