Fix C# main screen plugin example and document C# EditorInterface singleton (#9399)

* 🐞 fix(plugins): fix syntax errors

Correct the syntax errors in the plugin development section, specifically by modifying 'EditorInterface' to 'EditorInterface.Singleton' in the C# portion. It is imperative to utilize the singleton pattern here to ensure the plugin successfully compiles.

* 🐞 fix(different): ADD exceptions

Provide explanations for Singleton exceptions of `EditorInterface`
This commit is contained in:
easterNday
2024-12-11 03:08:19 +08:00
committed by GitHub
parent fdf7e1aebf
commit f967e9e135
2 changed files with 14 additions and 3 deletions

View File

@@ -363,6 +363,17 @@ Example:
Input.Singleton.JoyConnectionChanged += Input_JoyConnectionChanged;
If you are developing main screen plugins using C#, it is essential to note the
distinctions between ``GDScript`` and ``C#`` during setup. Unlike in ``GDScript``,
this portion is not a static class in ``C#``. Consequently, you must employ the singleton
pattern to obtain an instance of the ``EditorInterface``:
==================== ==============================================================
GDScript C#
==================== ==============================================================
``EditorInterface`` ``EditorInterface.Singleton``
==================== ==============================================================
String
------