From f963c6aa4ae4287f532b33f34162121b62d23634 Mon Sep 17 00:00:00 2001 From: Gerry Date: Mon, 25 Apr 2022 23:04:10 +0100 Subject: [PATCH] Define DCCs during its first use in Introduction to 3D (#5775) Co-authored-by: Hugo Locurcio --- tutorials/3d/introduction_to_3d.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/tutorials/3d/introduction_to_3d.rst b/tutorials/3d/introduction_to_3d.rst index 61396d458..b8aa39b06 100644 --- a/tutorials/3d/introduction_to_3d.rst +++ b/tutorials/3d/introduction_to_3d.rst @@ -40,9 +40,9 @@ scale. Unlike 2D, where loading image content and drawing is straightforward, 3D is a little more difficult. The content needs to be created with -special 3D tools (usually referred to as DCCs) and exported to an -exchange file format in order to be imported in Godot (3D formats are -not as standardized as images). +special 3D tools (usually referred to as Digital Content Creation tools, or +DCCs) and exported to an exchange file format to be imported in +Godot. This is required since 3D formats are not as standardized as images. DCC-created models ------------------