mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Merge pull request #8895 from 31/dev/31/packed-order
c_sharp_collections.rst: copy variant page's Packed{TYPE}Array order
This commit is contained in:
@@ -77,15 +77,15 @@ In C#, packed arrays are replaced by ``System.Array``:
|
||||
====================== ==============================================================
|
||||
GDScript C#
|
||||
====================== ==============================================================
|
||||
``PackedByteArray`` ``byte[]``
|
||||
``PackedInt32Array`` ``int[]``
|
||||
``PackedInt64Array`` ``long[]``
|
||||
``PackedByteArray`` ``byte[]``
|
||||
``PackedFloat32Array`` ``float[]``
|
||||
``PackedFloat64Array`` ``double[]``
|
||||
``PackedStringArray`` ``string[]``
|
||||
``PackedColorArray`` ``Color[]``
|
||||
``PackedVector2Array`` ``Vector2[]``
|
||||
``PackedVector3Array`` ``Vector3[]``
|
||||
``PackedColorArray`` ``Color[]``
|
||||
====================== ==============================================================
|
||||
|
||||
Other C# arrays are not supported by the Godot C# API since a packed array equivalent
|
||||
|
||||
Reference in New Issue
Block a user