Add info on script template folders

This commit is contained in:
skyace65
2024-05-01 22:02:41 -04:00
parent 7c8f2cb5ef
commit f941feee55

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@@ -63,7 +63,9 @@ where:
* ``template_path`` is one of the 2 locations discussed in the previous two sections
* ``node_type`` is the node it will apply to (for example, :ref:`Node <class_Node>`, or :ref:`CharacterBody3D <class_CharacterBody3D>`)
* ``node_type`` is the node it will apply to (for example, :ref:`Node <class_Node>`, or :ref:`CharacterBody3D <class_CharacterBody3D>`),
casing doesn't matter for the folder name, however adding a ``_`` to a name will not work, for example ``Mesh_Instance3D`` does not work.
if a script isn't in the proper ``node_type`` folder it will not be detected.
* ``file`` is the custom name you can chose for the template (for example: ``platformer_movement`` or ``smooth_camera``)