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Add info on script template folders
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@@ -63,7 +63,9 @@ where:
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* ``template_path`` is one of the 2 locations discussed in the previous two sections
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* ``node_type`` is the node it will apply to (for example, :ref:`Node <class_Node>`, or :ref:`CharacterBody3D <class_CharacterBody3D>`)
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* ``node_type`` is the node it will apply to (for example, :ref:`Node <class_Node>`, or :ref:`CharacterBody3D <class_CharacterBody3D>`),
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casing doesn't matter for the folder name, however adding a ``_`` to a name will not work, for example ``Mesh_Instance3D`` does not work.
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if a script isn't in the proper ``node_type`` folder it will not be detected.
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* ``file`` is the custom name you can chose for the template (for example: ``platformer_movement`` or ``smooth_camera``)
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