classref: Sync with current master branch (543750a)

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Godot Organization
2023-06-03 03:19:05 +00:00
parent 2de3798d56
commit f9340bddb2
340 changed files with 1505 additions and 1258 deletions

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@@ -4391,7 +4391,7 @@ void **compute_list_add_barrier** **(** :ref:`int<class_int>` compute_list **)**
Starts a list of compute commands created with the ``compute_*`` methods. The returned value should be passed to other ``compute_list_*`` functions.
If ``allow_draw_overlap`` is true, you may have one draw list running at the same time as one compute list. Multiple compute lists cannot be created at the same time; you must finish the previous compute list first using :ref:`compute_list_end<class_RenderingDevice_method_compute_list_end>`.
If ``allow_draw_overlap`` is ``true``, you may have one draw list running at the same time as one compute list. Multiple compute lists cannot be created at the same time; you must finish the previous compute list first using :ref:`compute_list_end<class_RenderingDevice_method_compute_list_end>`.
A simple compute operation might look like this (code is not a complete example):