classref: Sync with current master branch (543750a)

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Godot Organization
2023-06-03 03:19:05 +00:00
parent 2de3798d56
commit f9340bddb2
340 changed files with 1505 additions and 1258 deletions

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@@ -12,14 +12,14 @@ PhysicsServer2DManager
**Inherits:** :ref:`Object<class_Object>`
Manager for 2D physics server implementations.
A singleton for managing :ref:`PhysicsServer2D<class_PhysicsServer2D>` implementations.
.. rst-class:: classref-introduction-group
Description
-----------
**PhysicsServer2DManager** is the API for registering :ref:`PhysicsServer2D<class_PhysicsServer2D>` implementations, and for setting the default implementation.
**PhysicsServer2DManager** is the API for registering :ref:`PhysicsServer2D<class_PhysicsServer2D>` implementations and for setting the default implementation.
\ **Note:** It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.