classref: Sync with current master branch (543750a)

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Godot Organization
2023-06-03 03:19:05 +00:00
parent 2de3798d56
commit f9340bddb2
340 changed files with 1505 additions and 1258 deletions

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@@ -10,7 +10,7 @@
NodePath
========
Pre-parsed scene tree path.
A pre-parsed scene tree path.
.. rst-class:: classref-introduction-group
@@ -42,6 +42,8 @@ See also :ref:`StringName<class_StringName>`, which is a similar concept for gen
\ **Note:** In the editor, **NodePath** properties are automatically updated when moving, renaming or deleting a node in the scene tree, but they are never updated at runtime.
\ **Note:** In a boolean context, a **NodePath** will evaluate to ``false`` if it is empty (``NodePath("")``). Otherwise, a **NodePath** will always evaluate to ``true``.
.. rst-class:: classref-introduction-group
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