classref: Sync with current master branch (543750a)

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Godot Organization
2023-06-03 03:19:05 +00:00
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@@ -19,15 +19,17 @@ Blends two of three animations linearly inside of an :ref:`AnimationNodeBlendTre
Description
-----------
A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations together linearly out of three based on a value in the ``[-1.0, 1.0]`` range.
A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations out of three linearly out of three based on the amounmt value.
This node has three inputs:
This animation node has three inputs:
- The base animation
- The base animation to blend with
- A -blend animation to blend with when the blend amount is in the ``[-1.0, 0.0]`` range.
- A "-blend" animation to blend with when the blend amount is negative value
- A +blend animation to blend with when the blend amount is in the ``[0.0, 1.0]`` range
- A "+blend" animation to blend with when the blend amount is positive value
In general, the blend value should be in the ``[-1.0, 1.0]`` range. Values outside of this range can blend amplified animations, however, :ref:`AnimationNodeAdd3<class_AnimationNodeAdd3>` works better for this purpose.
.. rst-class:: classref-introduction-group