Minor fixes to getting started signals page

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skyace65
2024-03-08 21:58:52 -05:00
parent fce8f25905
commit f93212f3d4
3 changed files with 2 additions and 2 deletions

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@@ -37,7 +37,7 @@ We will now use a signal to make our Godot icon from the previous lesson
Scene setup
-----------
To add a button to our game, we will create a new main scene which will include
To add a button to our game, we will create a new scene which will include
both a :ref:`Button <class_button>` and the ``sprite_2d.tscn`` scene we created in
the :ref:`doc_scripting_first_script` lesson.
@@ -108,7 +108,7 @@ The dock displays a list of signals available on the selected node.
Double-click the "pressed" signal to open the node connection window.
.. image:: img/signals_12_node_connection.png
.. image:: img/signals_12_node_connection.webp
There, you can connect the signal to the Sprite2D node. The node needs a
receiver method, a function that Godot will call when the Button emits the