diff --git a/tutorials/platform/customizing_html5_shell.rst b/tutorials/platform/customizing_html5_shell.rst
index 2f938c966..d87dc9561 100644
--- a/tutorials/platform/customizing_html5_shell.rst
+++ b/tutorials/platform/customizing_html5_shell.rst
@@ -185,20 +185,20 @@ then the ``engine`` instance must be initialized and finally started.
:returns: Promise that resolves once the engine started.
-.. js:function:: engine.startGame(mainPack)
+.. js:function:: engine.startGame(execName, mainPack)
- Initializes the engine if not yet initialized and starts the game with the
- main pack loaded from the passed URL.
+ Initializes the engine if not yet initialized, loads the executable,
+ and starts the game with the main pack loaded from the passed URL.
- If the engine isn't loaded yet, the base path of the passed URL will be
- used to load the engine.
+ If the engine isn't loaded yet, the base path of the passed executable name
+ will be used to load the engine.
- This function ignores overrides of filenames and their extensions to start
- only the main pack passed as argument.
+ :param string execName:
+ Executable's name (URL) to start. Also used as base path to load the
+ engine if not loaded already. Should not contain the file's extension.
:param string mainPack:
- Path to the main pack to start. Also used as base path to load the
- engine if not loaded already.
+ Path (URL) to the main pack to start.
:returns: Promise that resolves once the game started.