Fix typo 'the can' to 'they can' in physics_introduction.rst

This commit is contained in:
Andrii Doroshenko (Xrayez)
2017-02-13 11:53:55 +02:00
parent 5bed63e240
commit f8c85ff9a7

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@@ -62,7 +62,7 @@ Transforming shapes
As seen before in the collide functions, 2D shapes in godot can be
transformed by using a regular :ref:`Matrix32 <class_Matrix32>`
transform, meaning the can check collision while scaled, moved and
transform, meaning they can check collision while scaled, moved and
rotated. The only limitation to this is that shapes with curved sections
(such as circle and capsule) can only be scaled uniformly. This means
that circle or capsule shapes scaled in the form of an ellipse **will