mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Fix typo 'the can' to 'they can' in physics_introduction.rst
This commit is contained in:
@@ -62,7 +62,7 @@ Transforming shapes
|
||||
|
||||
As seen before in the collide functions, 2D shapes in godot can be
|
||||
transformed by using a regular :ref:`Matrix32 <class_Matrix32>`
|
||||
transform, meaning the can check collision while scaled, moved and
|
||||
transform, meaning they can check collision while scaled, moved and
|
||||
rotated. The only limitation to this is that shapes with curved sections
|
||||
(such as circle and capsule) can only be scaled uniformly. This means
|
||||
that circle or capsule shapes scaled in the form of an ellipse **will
|
||||
|
||||
Reference in New Issue
Block a user