classref: Sync with current master branch (6588a4a)

This commit is contained in:
Godot Organization
2023-07-22 03:18:51 +00:00
parent 87dbe4a98f
commit f763c64686
28 changed files with 537 additions and 167 deletions

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@@ -53,6 +53,8 @@ Methods
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_default_input_values<class_VisualShaderNode_method_clear_default_input_values>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_default_input_port<class_VisualShaderNode_method_get_default_input_port>` **(** :ref:`PortType<enum_VisualShaderNode_PortType>` type **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_default_input_values<class_VisualShaderNode_method_get_default_input_values>` **(** **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get_input_port_default_value<class_VisualShaderNode_method_get_input_port_default_value>` **(** :ref:`int<class_int>` port **)** |const| |
@@ -202,6 +204,18 @@ Clears the default input ports value.
----
.. _class_VisualShaderNode_method_get_default_input_port:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_default_input_port** **(** :ref:`PortType<enum_VisualShaderNode_PortType>` type **)** |const|
Returns the input port which should be connected by default when this node is created as a result of dragging a connection from an existing node to the empty space on the graph.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNode_method_get_default_input_values:
.. rst-class:: classref-method