explicit the need for code signing when creating an .app of the editor (#7527)

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
This commit is contained in:
Timothe Bonhoure
2023-07-22 21:30:26 +02:00
committed by GitHub
parent abaf08ee1a
commit f73951f580

View File

@@ -75,8 +75,9 @@ editor binary built with ``target=release_debug``::
cp -r misc/dist/macos_tools.app ./Godot.app
mkdir -p Godot.app/Contents/MacOS
cp bin/godot.macos.opt.tools.universal Godot.app/Contents/MacOS/Godot
cp bin/godot.macos.tools.universal Godot.app/Contents/MacOS/Godot
chmod +x Godot.app/Contents/MacOS/Godot
codesign --force --timestamp --options=runtime --entitlements misc/dist/macos/editor.entitlements -s - Godot.app
.. note::