Replaced one screenshot to actual version in visual_shader_plugins.rst

This commit is contained in:
Yuri Roubinsky
2021-04-05 20:46:34 +03:00
parent 0d218c03fa
commit f710754994
2 changed files with 1 additions and 1 deletions

View File

@@ -194,7 +194,7 @@ all you need to initialize your plugin.
func _get_code(input_vars, output_vars, mode, type):
return output_vars[0] + " = cnoise(vec3((%s.xy + %s.xy) * %s, %s)) * 0.5 + 0.5;" % [input_vars[0], input_vars[1], input_vars[2], input_vars[3]]
Save it and open the Visual Shader. You should see your new node type within the member's dialog (if you can't see your new node, try restarting the editor):
Save it and open the Visual Shader. You should see your new node type within the member's dialog under the Addons category (if you can't see your new node, try restarting the editor):
.. image:: img/visual_shader_plugins_result1.png