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Sync classref with changes from godotengine/godot#24640
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@@ -19,46 +19,46 @@ Sprite frame library for AnimatedSprite.
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Properties
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----------
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+---------------------------+------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`frames<class_SpriteFrames_frames>` |
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+---------------------------+------------------------------------------+
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+---------------------------+---------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`frames<class_SpriteFrames_property_frames>` |
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+---------------------------+---------------------------------------------------+
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Methods
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-------
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_animation<class_SpriteFrames_add_animation>` **(** :ref:`String<class_String>` anim **)** |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_frame<class_SpriteFrames_add_frame>` **(** :ref:`String<class_String>` anim, :ref:`Texture<class_Texture>` frame, :ref:`int<class_int>` at_position=-1 **)** |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_SpriteFrames_clear>` **(** :ref:`String<class_String>` anim **)** |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_all<class_SpriteFrames_clear_all>` **(** **)** |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_animation_loop<class_SpriteFrames_get_animation_loop>` **(** :ref:`String<class_String>` anim **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_animation_names<class_SpriteFrames_get_animation_names>` **(** **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_animation_speed<class_SpriteFrames_get_animation_speed>` **(** :ref:`String<class_String>` anim **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`get_frame<class_SpriteFrames_get_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_frame_count<class_SpriteFrames_get_frame_count>` **(** :ref:`String<class_String>` anim **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_animation<class_SpriteFrames_has_animation>` **(** :ref:`String<class_String>` anim **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_animation<class_SpriteFrames_remove_animation>` **(** :ref:`String<class_String>` anim **)** |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_frame<class_SpriteFrames_remove_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rename_animation<class_SpriteFrames_rename_animation>` **(** :ref:`String<class_String>` anim, :ref:`String<class_String>` newname **)** |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_animation_loop<class_SpriteFrames_set_animation_loop>` **(** :ref:`String<class_String>` anim, :ref:`bool<class_bool>` loop **)** |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_animation_speed<class_SpriteFrames_set_animation_speed>` **(** :ref:`String<class_String>` anim, :ref:`float<class_float>` speed **)** |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_frame<class_SpriteFrames_set_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` txt **)** |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_animation<class_SpriteFrames_method_add_animation>` **(** :ref:`String<class_String>` anim **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_frame<class_SpriteFrames_method_add_frame>` **(** :ref:`String<class_String>` anim, :ref:`Texture<class_Texture>` frame, :ref:`int<class_int>` at_position=-1 **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_SpriteFrames_method_clear>` **(** :ref:`String<class_String>` anim **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_all<class_SpriteFrames_method_clear_all>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_animation_loop<class_SpriteFrames_method_get_animation_loop>` **(** :ref:`String<class_String>` anim **)** const |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_animation_names<class_SpriteFrames_method_get_animation_names>` **(** **)** const |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_animation_speed<class_SpriteFrames_method_get_animation_speed>` **(** :ref:`String<class_String>` anim **)** const |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`get_frame<class_SpriteFrames_method_get_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** const |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_frame_count<class_SpriteFrames_method_get_frame_count>` **(** :ref:`String<class_String>` anim **)** const |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_animation<class_SpriteFrames_method_has_animation>` **(** :ref:`String<class_String>` anim **)** const |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_animation<class_SpriteFrames_method_remove_animation>` **(** :ref:`String<class_String>` anim **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_frame<class_SpriteFrames_method_remove_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rename_animation<class_SpriteFrames_method_rename_animation>` **(** :ref:`String<class_String>` anim, :ref:`String<class_String>` newname **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_animation_loop<class_SpriteFrames_method_set_animation_loop>` **(** :ref:`String<class_String>` anim, :ref:`bool<class_bool>` loop **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_animation_speed<class_SpriteFrames_method_set_animation_speed>` **(** :ref:`String<class_String>` anim, :ref:`float<class_float>` speed **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_frame<class_SpriteFrames_method_set_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` txt **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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@@ -68,104 +68,104 @@ Sprite frame library for :ref:`AnimatedSprite<class_AnimatedSprite>`. Contains f
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Property Descriptions
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---------------------
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.. _class_SpriteFrames_frames:
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.. _class_SpriteFrames_property_frames:
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- :ref:`Array<class_Array>` **frames**
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Method Descriptions
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-------------------
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.. _class_SpriteFrames_add_animation:
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.. _class_SpriteFrames_method_add_animation:
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- void **add_animation** **(** :ref:`String<class_String>` anim **)**
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Adds a new animation to the library.
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.. _class_SpriteFrames_add_frame:
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.. _class_SpriteFrames_method_add_frame:
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- void **add_frame** **(** :ref:`String<class_String>` anim, :ref:`Texture<class_Texture>` frame, :ref:`int<class_int>` at_position=-1 **)**
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Adds a frame to the given animation.
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.. _class_SpriteFrames_clear:
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.. _class_SpriteFrames_method_clear:
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- void **clear** **(** :ref:`String<class_String>` anim **)**
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Removes all frames from the given animation.
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.. _class_SpriteFrames_clear_all:
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.. _class_SpriteFrames_method_clear_all:
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- void **clear_all** **(** **)**
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Removes all animations. A "default" animation will be created.
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.. _class_SpriteFrames_get_animation_loop:
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.. _class_SpriteFrames_method_get_animation_loop:
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- :ref:`bool<class_bool>` **get_animation_loop** **(** :ref:`String<class_String>` anim **)** const
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If ``true``, the given animation will loop.
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.. _class_SpriteFrames_get_animation_names:
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.. _class_SpriteFrames_method_get_animation_names:
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- :ref:`PoolStringArray<class_PoolStringArray>` **get_animation_names** **(** **)** const
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Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
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.. _class_SpriteFrames_get_animation_speed:
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.. _class_SpriteFrames_method_get_animation_speed:
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- :ref:`float<class_float>` **get_animation_speed** **(** :ref:`String<class_String>` anim **)** const
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The animation's speed in frames per second.
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.. _class_SpriteFrames_get_frame:
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.. _class_SpriteFrames_method_get_frame:
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- :ref:`Texture<class_Texture>` **get_frame** **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** const
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Returns the animation's selected frame.
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.. _class_SpriteFrames_get_frame_count:
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.. _class_SpriteFrames_method_get_frame_count:
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- :ref:`int<class_int>` **get_frame_count** **(** :ref:`String<class_String>` anim **)** const
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Returns the number of frames in the animation.
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.. _class_SpriteFrames_has_animation:
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.. _class_SpriteFrames_method_has_animation:
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- :ref:`bool<class_bool>` **has_animation** **(** :ref:`String<class_String>` anim **)** const
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If ``true``, the named animation exists.
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.. _class_SpriteFrames_remove_animation:
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.. _class_SpriteFrames_method_remove_animation:
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- void **remove_animation** **(** :ref:`String<class_String>` anim **)**
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Removes the given animation.
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.. _class_SpriteFrames_remove_frame:
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.. _class_SpriteFrames_method_remove_frame:
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- void **remove_frame** **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)**
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Removes the animation's selected frame.
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.. _class_SpriteFrames_rename_animation:
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.. _class_SpriteFrames_method_rename_animation:
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- void **rename_animation** **(** :ref:`String<class_String>` anim, :ref:`String<class_String>` newname **)**
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Changes the animation's name to ``newname``.
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.. _class_SpriteFrames_set_animation_loop:
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.. _class_SpriteFrames_method_set_animation_loop:
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- void **set_animation_loop** **(** :ref:`String<class_String>` anim, :ref:`bool<class_bool>` loop **)**
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If ``true``, the animation will loop.
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.. _class_SpriteFrames_set_animation_speed:
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.. _class_SpriteFrames_method_set_animation_speed:
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- void **set_animation_speed** **(** :ref:`String<class_String>` anim, :ref:`float<class_float>` speed **)**
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The animation's speed in frames per second.
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.. _class_SpriteFrames_set_frame:
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.. _class_SpriteFrames_method_set_frame:
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- void **set_frame** **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` txt **)**
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