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Sync classref with changes from godotengine/godot#24640
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@@ -21,15 +21,19 @@ Abstract base :ref:`Resource<class_Resource>` for coloring and shading geometry.
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Properties
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----------
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+---------------------------------+--------------------------------------------------------+
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| :ref:`Material<class_Material>` | :ref:`next_pass<class_Material_next_pass>` |
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+---------------------------------+--------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`render_priority<class_Material_render_priority>` |
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+---------------------------------+--------------------------------------------------------+
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+---------------------------------+-----------------------------------------------------------------+
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| :ref:`Material<class_Material>` | :ref:`next_pass<class_Material_property_next_pass>` |
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+---------------------------------+-----------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`render_priority<class_Material_property_render_priority>` |
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+---------------------------------+-----------------------------------------------------------------+
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Constants
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---------
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.. _class_Material_constant_RENDER_PRIORITY_MAX:
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.. _class_Material_constant_RENDER_PRIORITY_MIN:
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- **RENDER_PRIORITY_MAX** = **127**
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- **RENDER_PRIORITY_MIN** = **-128**
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@@ -42,7 +46,7 @@ Material is a base :ref:`Resource<class_Resource>` used for coloring and shading
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Property Descriptions
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---------------------
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.. _class_Material_next_pass:
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.. _class_Material_property_next_pass:
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- :ref:`Material<class_Material>` **next_pass**
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@@ -52,7 +56,7 @@ Property Descriptions
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| *Getter* | get_next_pass() |
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+----------+----------------------+
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.. _class_Material_render_priority:
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.. _class_Material_property_render_priority:
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- :ref:`int<class_int>` **render_priority**
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