Sync classref with changes from godotengine/godot#24640

This commit is contained in:
Rémi Verschelde
2019-01-07 10:14:08 +01:00
parent 4f5d503b25
commit f70354d01c
521 changed files with 27321 additions and 22169 deletions

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@@ -19,9 +19,9 @@ Singleton that connects the engine with the browser's JavaScript context in HTML
Methods
-------
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`eval<class_JavaScript_eval>` **(** :ref:`String<class_String>` code, :ref:`bool<class_bool>` use_global_execution_context=false **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`eval<class_JavaScript_method_eval>` **(** :ref:`String<class_String>` code, :ref:`bool<class_bool>` use_global_execution_context=false **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
@@ -36,7 +36,7 @@ Tutorials
Method Descriptions
-------------------
.. _class_JavaScript_eval:
.. _class_JavaScript_method_eval:
- :ref:`Variant<class_Variant>` **eval** **(** :ref:`String<class_String>` code, :ref:`bool<class_bool>` use_global_execution_context=false **)**