Sync classref with changes from godotengine/godot#24640

This commit is contained in:
Rémi Verschelde
2019-01-07 10:14:08 +01:00
parent 4f5d503b25
commit f70354d01c
521 changed files with 27321 additions and 22169 deletions

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@@ -19,11 +19,11 @@ Input event type for gamepad joysticks and other motions. For buttons see ``Inpu
Properties
----------
+---------------------------+------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`axis<class_InputEventJoypadMotion_axis>` |
+---------------------------+------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`axis_value<class_InputEventJoypadMotion_axis_value>` |
+---------------------------+------------------------------------------------------------+
+---------------------------+---------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`axis<class_InputEventJoypadMotion_property_axis>` |
+---------------------------+---------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`axis_value<class_InputEventJoypadMotion_property_axis_value>` |
+---------------------------+---------------------------------------------------------------------+
Description
-----------
@@ -38,7 +38,7 @@ Tutorials
Property Descriptions
---------------------
.. _class_InputEventJoypadMotion_axis:
.. _class_InputEventJoypadMotion_property_axis:
- :ref:`int<class_int>` **axis**
@@ -50,7 +50,7 @@ Property Descriptions
Axis identifier. Use one of the ``JOY_AXIS_*`` constants in :ref:`@GlobalScope<class_@GlobalScope>`.
.. _class_InputEventJoypadMotion_axis_value:
.. _class_InputEventJoypadMotion_property_axis_value:
- :ref:`float<class_float>` **axis_value**