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Sync classref with changes from godotengine/godot#24640
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@@ -19,11 +19,11 @@ Input event type for gamepad joysticks and other motions. For buttons see ``Inpu
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Properties
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----------
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+---------------------------+------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`axis<class_InputEventJoypadMotion_axis>` |
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+---------------------------+------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`axis_value<class_InputEventJoypadMotion_axis_value>` |
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+---------------------------+------------------------------------------------------------+
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+---------------------------+---------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`axis<class_InputEventJoypadMotion_property_axis>` |
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+---------------------------+---------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`axis_value<class_InputEventJoypadMotion_property_axis_value>` |
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+---------------------------+---------------------------------------------------------------------+
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Description
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-----------
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@@ -38,7 +38,7 @@ Tutorials
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Property Descriptions
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---------------------
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.. _class_InputEventJoypadMotion_axis:
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.. _class_InputEventJoypadMotion_property_axis:
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- :ref:`int<class_int>` **axis**
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@@ -50,7 +50,7 @@ Property Descriptions
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Axis identifier. Use one of the ``JOY_AXIS_*`` constants in :ref:`@GlobalScope<class_@GlobalScope>`.
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.. _class_InputEventJoypadMotion_axis_value:
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.. _class_InputEventJoypadMotion_property_axis_value:
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- :ref:`float<class_float>` **axis_value**
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