Sync classref with changes from godotengine/godot#24640

This commit is contained in:
Rémi Verschelde
2019-01-07 10:14:08 +01:00
parent 4f5d503b25
commit f70354d01c
521 changed files with 27321 additions and 22169 deletions

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@@ -19,18 +19,18 @@ A script implemented in the GDScript programming language.
Methods
-------
+--------------------------------------------+----------------------------------------------------------------------------+
| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`get_as_byte_code<class_GDScript_get_as_byte_code>` **(** **)** const |
+--------------------------------------------+----------------------------------------------------------------------------+
| :ref:`Object<class_Object>` | :ref:`new<class_GDScript_new>` **(** **)** vararg |
+--------------------------------------------+----------------------------------------------------------------------------+
+-------------------------------------------+-----------------------------------------------------------------------------------+
| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`get_as_byte_code<class_GDScript_method_get_as_byte_code>` **(** **)** const |
+-------------------------------------------+-----------------------------------------------------------------------------------+
| :ref:`Object<class_Object>` | :ref:`new<class_GDScript_method_new>` **(** **)** vararg |
+-------------------------------------------+-----------------------------------------------------------------------------------+
Description
-----------
A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
:ref:`new<class_GDScript_new>` creates a new instance of the script. :ref:`Object.set_script<class_Object_set_script>` extends an existing object, if that object's class matches one of the script's base classes.
:ref:`new<class_GDScript_method_new>` creates a new instance of the script. :ref:`Object.set_script<class_Object_method_set_script>` extends an existing object, if that object's class matches one of the script's base classes.
Tutorials
---------
@@ -40,13 +40,13 @@ Tutorials
Method Descriptions
-------------------
.. _class_GDScript_get_as_byte_code:
.. _class_GDScript_method_get_as_byte_code:
- :ref:`PoolByteArray<class_PoolByteArray>` **get_as_byte_code** **(** **)** const
Returns byte code for the script source code.
.. _class_GDScript_new:
.. _class_GDScript_method_new:
- :ref:`Object<class_Object>` **new** **(** **)** vararg