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Sync classref with changes from godotengine/godot#24640
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@@ -19,9 +19,9 @@ A node that will attach to a bone.
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Properties
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----------
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+-----------------------------+--------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`bone_name<class_BoneAttachment_bone_name>` |
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+-----------------------------+--------------------------------------------------+
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+-----------------------------+-----------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`bone_name<class_BoneAttachment_property_bone_name>` |
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+-----------------------------+-----------------------------------------------------------+
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Description
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-----------
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@@ -31,7 +31,7 @@ This node must be the child of a :ref:`Skeleton<class_Skeleton>` node. You can t
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Property Descriptions
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---------------------
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.. _class_BoneAttachment_bone_name:
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.. _class_BoneAttachment_property_bone_name:
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- :ref:`String<class_String>` **bone_name**
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