Sync classref with changes from godotengine/godot#24640

This commit is contained in:
Rémi Verschelde
2019-01-07 10:14:08 +01:00
parent 4f5d503b25
commit f70354d01c
521 changed files with 27321 additions and 22169 deletions

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@@ -19,9 +19,9 @@ A node that will attach to a bone.
Properties
----------
+-----------------------------+--------------------------------------------------+
| :ref:`String<class_String>` | :ref:`bone_name<class_BoneAttachment_bone_name>` |
+-----------------------------+--------------------------------------------------+
+-----------------------------+-----------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`bone_name<class_BoneAttachment_property_bone_name>` |
+-----------------------------+-----------------------------------------------------------+
Description
-----------
@@ -31,7 +31,7 @@ This node must be the child of a :ref:`Skeleton<class_Skeleton>` node. You can t
Property Descriptions
---------------------
.. _class_BoneAttachment_bone_name:
.. _class_BoneAttachment_property_bone_name:
- :ref:`String<class_String>` **bone_name**