classref: Sync with latest 4.0-dev

This commit is contained in:
Rémi Verschelde
2021-10-05 16:09:21 +02:00
parent 6952796767
commit f6f6c1bf19
958 changed files with 113054 additions and 52009 deletions

View File

@@ -0,0 +1,64 @@
:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeUVFunc.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeUVFunc:
VisualShaderNodeUVFunc
======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Contains functions to modify texture coordinates (``uv``) to be used within the visual shader graph.
Properties
----------
+-------------------------------------------------------+-----------------------------------------------------------------+-------+
| :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` | :ref:`function<class_VisualShaderNodeUVFunc_property_function>` | ``0`` |
+-------------------------------------------------------+-----------------------------------------------------------------+-------+
Enumerations
------------
.. _enum_VisualShaderNodeUVFunc_Function:
.. _class_VisualShaderNodeUVFunc_constant_FUNC_PANNING:
.. _class_VisualShaderNodeUVFunc_constant_FUNC_SCALING:
.. _class_VisualShaderNodeUVFunc_constant_FUNC_MAX:
enum **Function**:
- **FUNC_PANNING** = **0** --- Translates ``uv`` by using ``scale`` and ``offset`` values using the following formula: ``uv = uv + offset * scale``. ``uv`` port is connected to ``UV`` built-in by default.
- **FUNC_SCALING** = **1** --- Scales ``uv[/uv] by using [code]scale`` and ``pivot`` values using the following formula: ``uv = (uv - pivot) * scale + pivot``. ``uv`` port is connected to ``UV`` built-in by default.
- **FUNC_MAX** = **2** --- Represents the size of the :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` enum.
Property Descriptions
---------------------
.. _class_VisualShaderNodeUVFunc_property_function:
- :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **function**
+-----------+---------------------+
| *Default* | ``0`` |
+-----------+---------------------+
| *Setter* | set_function(value) |
+-----------+---------------------+
| *Getter* | get_function() |
+-----------+---------------------+
A function to be applied to the texture coordinates. See :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` for options.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`