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classref: Sync with latest 4.0-dev
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@@ -9,7 +9,7 @@
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VisualShaderNodeIntOp
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=====================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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An integer scalar operator to be used within the visual shader graph.
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@@ -44,6 +44,8 @@ Enumerations
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.. _class_VisualShaderNodeIntOp_constant_OP_MIN:
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.. _class_VisualShaderNodeIntOp_constant_OP_ENUM_SIZE:
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enum **Operator**:
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- **OP_ADD** = **0** --- Sums two numbers using ``a + b``.
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@@ -60,6 +62,8 @@ enum **Operator**:
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- **OP_MIN** = **6** --- Returns the lesser of two numbers. Translates to ``max(a, b)`` in the Godot Shader Language.
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- **OP_ENUM_SIZE** = **7** --- Represents the size of the :ref:`Operator<enum_VisualShaderNodeIntOp_Operator>` enum.
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Property Descriptions
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---------------------
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@@ -77,3 +81,9 @@ Property Descriptions
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An operator to be applied to the inputs. See :ref:`Operator<enum_VisualShaderNodeIntOp_Operator>` for options.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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