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@@ -11,25 +11,33 @@ StaticBody2D
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**Inherits:** :ref:`PhysicsBody2D<class_PhysicsBody2D>` **<** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Static body for 2D physics.
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**Inherited By:** :ref:`AnimatableBody2D<class_AnimatableBody2D>`
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Physics body for 2D physics which is static or moves only by script. Useful for floor and walls.
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Description
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-----------
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Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
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Static body for 2D physics.
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Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
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A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to :ref:`RigidDynamicBody2D<class_RigidDynamicBody2D>`, it doesn't consume any CPU resources as long as they don't move.
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They have extra functionalities to move and affect other bodies:
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**Static transform change:** Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path.
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**Constant velocity:** When :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` or :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>` is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels.
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Properties
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----------
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+-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
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| :ref:`float<class_float>` | :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>` | ``0.0`` |
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+-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` | ``Vector2( 0, 0 )`` |
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+-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
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| :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody2D_property_physics_material_override>` | |
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+-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
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+-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>` | ``0.0`` |
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+-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` | ``Vector2(0, 0)`` |
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+-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
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| :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody2D_property_physics_material_override>` | |
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+-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
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Property Descriptions
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---------------------
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@@ -46,7 +54,7 @@ Property Descriptions
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| *Getter* | get_constant_angular_velocity() |
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+-----------+--------------------------------------+
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The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
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The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.
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----
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@@ -55,14 +63,14 @@ The body's constant angular velocity. This does not rotate the body, but affects
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- :ref:`Vector2<class_Vector2>` **constant_linear_velocity**
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+-----------+-------------------------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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| *Default* | ``Vector2(0, 0)`` |
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+-----------+-------------------------------------+
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| *Setter* | set_constant_linear_velocity(value) |
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+-----------+-------------------------------------+
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| *Getter* | get_constant_linear_velocity() |
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+-----------+-------------------------------------+
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The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
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The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving.
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----
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@@ -80,3 +88,9 @@ The physics material override for the body.
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If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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