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classes/class_pointlight2d.rst
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:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the PointLight2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_PointLight2D:
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PointLight2D
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============
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**Inherits:** :ref:`Light2D<class_Light2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Properties
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----------
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+-----------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`height<class_PointLight2D_property_height>` | ``0.0`` |
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+-----------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_PointLight2D_property_offset>` | ``Vector2(0, 0)`` |
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+-----------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_PointLight2D_property_texture>` | |
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+-----------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`texture_scale<class_PointLight2D_property_texture_scale>` | ``1.0`` |
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+-----------------------------------+-----------------------------------------------------------------+-------------------+
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Property Descriptions
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---------------------
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.. _class_PointLight2D_property_height:
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- :ref:`float<class_float>` **height**
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+-----------+-------------------+
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| *Default* | ``0.0`` |
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+-----------+-------------------+
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| *Setter* | set_height(value) |
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+-----------+-------------------+
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| *Getter* | get_height() |
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+-----------+-------------------+
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The height of the light. Used with 2D normal mapping.
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----
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.. _class_PointLight2D_property_offset:
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- :ref:`Vector2<class_Vector2>` **offset**
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+-----------+---------------------------+
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| *Default* | ``Vector2(0, 0)`` |
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+-----------+---------------------------+
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| *Setter* | set_texture_offset(value) |
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+-----------+---------------------------+
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| *Getter* | get_texture_offset() |
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+-----------+---------------------------+
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The offset of the light's :ref:`texture<class_PointLight2D_property_texture>`.
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----
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.. _class_PointLight2D_property_texture:
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- :ref:`Texture2D<class_Texture2D>` **texture**
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+----------+--------------------+
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| *Setter* | set_texture(value) |
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+----------+--------------------+
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| *Getter* | get_texture() |
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+----------+--------------------+
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:ref:`Texture2D<class_Texture2D>` used for the light's appearance.
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----
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.. _class_PointLight2D_property_texture_scale:
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- :ref:`float<class_float>` **texture_scale**
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+-----------+--------------------------+
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| *Default* | ``1.0`` |
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+-----------+--------------------------+
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| *Setter* | set_texture_scale(value) |
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+-----------+--------------------------+
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| *Getter* | get_texture_scale() |
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+-----------+--------------------------+
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The :ref:`texture<class_PointLight2D_property_texture>`'s scale factor.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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