classref: Sync with latest 4.0-dev

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Rémi Verschelde
2021-10-05 16:09:21 +02:00
parent 6952796767
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958 changed files with 113054 additions and 52009 deletions

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:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PointLight2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PointLight2D:
PointLight2D
============
**Inherits:** :ref:`Light2D<class_Light2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Properties
----------
+-----------------------------------+-----------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`height<class_PointLight2D_property_height>` | ``0.0`` |
+-----------------------------------+-----------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_PointLight2D_property_offset>` | ``Vector2(0, 0)`` |
+-----------------------------------+-----------------------------------------------------------------+-------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_PointLight2D_property_texture>` | |
+-----------------------------------+-----------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`texture_scale<class_PointLight2D_property_texture_scale>` | ``1.0`` |
+-----------------------------------+-----------------------------------------------------------------+-------------------+
Property Descriptions
---------------------
.. _class_PointLight2D_property_height:
- :ref:`float<class_float>` **height**
+-----------+-------------------+
| *Default* | ``0.0`` |
+-----------+-------------------+
| *Setter* | set_height(value) |
+-----------+-------------------+
| *Getter* | get_height() |
+-----------+-------------------+
The height of the light. Used with 2D normal mapping.
----
.. _class_PointLight2D_property_offset:
- :ref:`Vector2<class_Vector2>` **offset**
+-----------+---------------------------+
| *Default* | ``Vector2(0, 0)`` |
+-----------+---------------------------+
| *Setter* | set_texture_offset(value) |
+-----------+---------------------------+
| *Getter* | get_texture_offset() |
+-----------+---------------------------+
The offset of the light's :ref:`texture<class_PointLight2D_property_texture>`.
----
.. _class_PointLight2D_property_texture:
- :ref:`Texture2D<class_Texture2D>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
:ref:`Texture2D<class_Texture2D>` used for the light's appearance.
----
.. _class_PointLight2D_property_texture_scale:
- :ref:`float<class_float>` **texture_scale**
+-----------+--------------------------+
| *Default* | ``1.0`` |
+-----------+--------------------------+
| *Setter* | set_texture_scale(value) |
+-----------+--------------------------+
| *Getter* | get_texture_scale() |
+-----------+--------------------------+
The :ref:`texture<class_PointLight2D_property_texture>`'s scale factor.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`