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@@ -9,82 +9,94 @@
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NavigationMesh
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==============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A mesh to approximate the walkable areas and obstacles.
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Description
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-----------
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A navigation mesh is a collection of polygons that define which areas of an environment are traversable to aid agents in pathfinding through complicated spaces.
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Tutorials
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---------
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- `3D Navmesh Demo <https://godotengine.org/asset-library/asset/124>`__
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Properties
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----------
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`agent/height<class_NavigationMesh_property_agent/height>` | ``2.0`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`agent/max_climb<class_NavigationMesh_property_agent/max_climb>` | ``0.9`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`agent/max_slope<class_NavigationMesh_property_agent/max_slope>` | ``45.0`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`agent/radius<class_NavigationMesh_property_agent/radius>` | ``0.6`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`cell/height<class_NavigationMesh_property_cell/height>` | ``0.2`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`cell/size<class_NavigationMesh_property_cell/size>` | ``0.3`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`detail/sample_distance<class_NavigationMesh_property_detail/sample_distance>` | ``6.0`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`detail/sample_max_error<class_NavigationMesh_property_detail/sample_max_error>` | ``1.0`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`edge/max_error<class_NavigationMesh_property_edge/max_error>` | ``1.3`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`edge/max_length<class_NavigationMesh_property_edge/max_length>` | ``12.0`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`filter/filter_walkable_low_height_spans<class_NavigationMesh_property_filter/filter_walkable_low_height_spans>` | ``false`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`filter/ledge_spans<class_NavigationMesh_property_filter/ledge_spans>` | ``false`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`filter/low_hanging_obstacles<class_NavigationMesh_property_filter/low_hanging_obstacles>` | ``false`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`geometry/collision_mask<class_NavigationMesh_property_geometry/collision_mask>` | |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`geometry/parsed_geometry_type<class_NavigationMesh_property_geometry/parsed_geometry_type>` | ``0`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`geometry/source_geometry_mode<class_NavigationMesh_property_geometry/source_geometry_mode>` | ``0`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`StringName<class_StringName>` | :ref:`geometry/source_group_name<class_NavigationMesh_property_geometry/source_group_name>` | |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`polygon/verts_per_poly<class_NavigationMesh_property_polygon/verts_per_poly>` | ``6.0`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`region/merge_size<class_NavigationMesh_property_region/merge_size>` | ``20.0`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`region/min_size<class_NavigationMesh_property_region/min_size>` | ``8.0`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`sample_partition_type/sample_partition_type<class_NavigationMesh_property_sample_partition_type/sample_partition_type>` | ``0`` |
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+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`agent/height<class_NavigationMesh_property_agent/height>` | ``2.0`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`agent/max_climb<class_NavigationMesh_property_agent/max_climb>` | ``0.9`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`agent/max_slope<class_NavigationMesh_property_agent/max_slope>` | ``45.0`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`agent/radius<class_NavigationMesh_property_agent/radius>` | ``0.6`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`cell/height<class_NavigationMesh_property_cell/height>` | ``0.2`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`cell/size<class_NavigationMesh_property_cell/size>` | ``0.3`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`detail/sample_distance<class_NavigationMesh_property_detail/sample_distance>` | ``6.0`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`detail/sample_max_error<class_NavigationMesh_property_detail/sample_max_error>` | ``1.0`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`edge/max_error<class_NavigationMesh_property_edge/max_error>` | ``1.3`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`edge/max_length<class_NavigationMesh_property_edge/max_length>` | ``12.0`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`filter/filter_walkable_low_height_spans<class_NavigationMesh_property_filter/filter_walkable_low_height_spans>` | ``false`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`filter/ledge_spans<class_NavigationMesh_property_filter/ledge_spans>` | ``false`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`filter/low_hanging_obstacles<class_NavigationMesh_property_filter/low_hanging_obstacles>` | ``false`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`geometry/collision_mask<class_NavigationMesh_property_geometry/collision_mask>` | |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` | :ref:`geometry/parsed_geometry_type<class_NavigationMesh_property_geometry/parsed_geometry_type>` | ``0`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` | :ref:`geometry/source_geometry_mode<class_NavigationMesh_property_geometry/source_geometry_mode>` | ``0`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`StringName<class_StringName>` | :ref:`geometry/source_group_name<class_NavigationMesh_property_geometry/source_group_name>` | |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`polygon/verts_per_poly<class_NavigationMesh_property_polygon/verts_per_poly>` | ``6.0`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`region/merge_size<class_NavigationMesh_property_region/merge_size>` | ``20.0`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`region/min_size<class_NavigationMesh_property_region/min_size>` | ``8.0`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` | :ref:`sample_partition_type/sample_partition_type<class_NavigationMesh_property_sample_partition_type/sample_partition_type>` | ``0`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
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Methods
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-------
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+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_polygon<class_NavigationMesh_method_add_polygon>` **(** :ref:`PackedInt32Array<class_PackedInt32Array>` polygon **)** |
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+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_polygons<class_NavigationMesh_method_clear_polygons>` **(** **)** |
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+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`create_from_mesh<class_NavigationMesh_method_create_from_mesh>` **(** :ref:`Mesh<class_Mesh>` mesh **)** |
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+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_NavigationMesh_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
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+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_polygon<class_NavigationMesh_method_get_polygon>` **(** :ref:`int<class_int>` idx **)** |
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+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_polygon_count<class_NavigationMesh_method_get_polygon_count>` **(** **)** const |
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+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_vertices<class_NavigationMesh_method_get_vertices>` **(** **)** const |
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+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_mask_bit<class_NavigationMesh_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
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+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_vertices<class_NavigationMesh_method_set_vertices>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` vertices **)** |
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+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_polygon<class_NavigationMesh_method_add_polygon>` **(** :ref:`PackedInt32Array<class_PackedInt32Array>` polygon **)** |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_polygons<class_NavigationMesh_method_clear_polygons>` **(** **)** |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`create_from_mesh<class_NavigationMesh_method_create_from_mesh>` **(** :ref:`Mesh<class_Mesh>` mesh **)** |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_NavigationMesh_method_get_collision_mask_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_polygon<class_NavigationMesh_method_get_polygon>` **(** :ref:`int<class_int>` idx **)** |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_polygon_count<class_NavigationMesh_method_get_polygon_count>` **(** **)** |const| |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_vertices<class_NavigationMesh_method_get_vertices>` **(** **)** |const| |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_mask_value<class_NavigationMesh_method_set_collision_mask_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_vertices<class_NavigationMesh_method_set_vertices>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` vertices **)** |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Constants
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---------
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Enumerations
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------------
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.. _enum_NavigationMesh_SamplePartitionType:
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.. _class_NavigationMesh_constant_SAMPLE_PARTITION_WATERSHED:
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@@ -92,23 +104,61 @@ Constants
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.. _class_NavigationMesh_constant_SAMPLE_PARTITION_LAYERS:
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.. _class_NavigationMesh_constant_SAMPLE_PARTITION_MAX:
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enum **SamplePartitionType**:
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- **SAMPLE_PARTITION_WATERSHED** = **0** --- Watershed partitioning. Generally the best choice if you precompute the navigation mesh, use this if you have large open areas.
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- **SAMPLE_PARTITION_MONOTONE** = **1** --- Monotone partitioning. Use this if you want fast navigation mesh generation.
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- **SAMPLE_PARTITION_LAYERS** = **2** --- Layer partitioning. Good choice to use for tiled navigation mesh with medium and small sized tiles.
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- **SAMPLE_PARTITION_MAX** = **3** --- Represents the size of the :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` enum.
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----
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.. _enum_NavigationMesh_ParsedGeometryType:
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.. _class_NavigationMesh_constant_PARSED_GEOMETRY_MESH_INSTANCES:
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.. _class_NavigationMesh_constant_PARSED_GEOMETRY_STATIC_COLLIDERS:
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.. _class_NavigationMesh_constant_PARSED_GEOMETRY_BOTH:
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- **SAMPLE_PARTITION_WATERSHED** = **0**
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.. _class_NavigationMesh_constant_PARSED_GEOMETRY_MAX:
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- **SAMPLE_PARTITION_MONOTONE** = **1**
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enum **ParsedGeometryType**:
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- **SAMPLE_PARTITION_LAYERS** = **2**
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- **PARSED_GEOMETRY_MESH_INSTANCES** = **0** --- Parses mesh instances as geometry. This includes :ref:`MeshInstance3D<class_MeshInstance3D>`, :ref:`CSGShape3D<class_CSGShape3D>`, and :ref:`GridMap<class_GridMap>` nodes.
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- **PARSED_GEOMETRY_MESH_INSTANCES** = **0**
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- **PARSED_GEOMETRY_STATIC_COLLIDERS** = **1** --- Parses :ref:`StaticBody3D<class_StaticBody3D>` colliders as geometry. The collider should be in any of the layers specified by :ref:`geometry/collision_mask<class_NavigationMesh_property_geometry/collision_mask>`.
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- **PARSED_GEOMETRY_STATIC_COLLIDERS** = **1**
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- **PARSED_GEOMETRY_BOTH** = **2** --- Both :ref:`PARSED_GEOMETRY_MESH_INSTANCES<class_NavigationMesh_constant_PARSED_GEOMETRY_MESH_INSTANCES>` and :ref:`PARSED_GEOMETRY_STATIC_COLLIDERS<class_NavigationMesh_constant_PARSED_GEOMETRY_STATIC_COLLIDERS>`.
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- **PARSED_GEOMETRY_BOTH** = **2**
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- **PARSED_GEOMETRY_MAX** = **3** --- Represents the size of the :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` enum.
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----
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.. _enum_NavigationMesh_SourceGeometryMode:
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.. _class_NavigationMesh_constant_SOURCE_GEOMETRY_NAVMESH_CHILDREN:
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.. _class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN:
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.. _class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_EXPLICIT:
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.. _class_NavigationMesh_constant_SOURCE_GEOMETRY_MAX:
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enum **SourceGeometryMode**:
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- **SOURCE_GEOMETRY_NAVMESH_CHILDREN** = **0** --- Scans the child nodes of :ref:`NavigationRegion3D<class_NavigationRegion3D>` recursively for geometry.
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- **SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN** = **1** --- Scans nodes in a group and their child nodes recursively for geometry. The group is specified by :ref:`geometry/source_group_name<class_NavigationMesh_property_geometry/source_group_name>`.
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- **SOURCE_GEOMETRY_GROUPS_EXPLICIT** = **2** --- Uses nodes in a group for geometry. The group is specified by :ref:`geometry/source_group_name<class_NavigationMesh_property_geometry/source_group_name>`.
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- **SOURCE_GEOMETRY_MAX** = **3** --- Represents the size of the :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` enum.
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Property Descriptions
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---------------------
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@@ -125,6 +175,10 @@ Property Descriptions
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||||
| *Getter* | get_agent_height() |
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+-----------+-------------------------+
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The minimum floor to ceiling height that will still allow the floor area to be considered walkable.
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||||
**Note:** While baking, this value will be rounded up to the nearest multiple of :ref:`cell/height<class_NavigationMesh_property_cell/height>`.
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----
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.. _class_NavigationMesh_property_agent/max_climb:
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@@ -139,6 +193,10 @@ Property Descriptions
|
||||
| *Getter* | get_agent_max_climb() |
|
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+-----------+----------------------------+
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||||
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||||
The minimum ledge height that is considered to still be traversable.
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||||
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||||
**Note:** While baking, this value will be rounded down to the nearest multiple of :ref:`cell/height<class_NavigationMesh_property_cell/height>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_agent/max_slope:
|
||||
@@ -153,6 +211,8 @@ Property Descriptions
|
||||
| *Getter* | get_agent_max_slope() |
|
||||
+-----------+----------------------------+
|
||||
|
||||
The maximum slope that is considered walkable, in degrees.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_agent/radius:
|
||||
@@ -167,6 +227,10 @@ Property Descriptions
|
||||
| *Getter* | get_agent_radius() |
|
||||
+-----------+-------------------------+
|
||||
|
||||
The distance to erode/shrink the walkable area of the heightfield away from obstructions.
|
||||
|
||||
**Note:** While baking, this value will be rounded up to the nearest multiple of :ref:`cell/size<class_NavigationMesh_property_cell/size>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_cell/height:
|
||||
@@ -181,6 +245,8 @@ Property Descriptions
|
||||
| *Getter* | get_cell_height() |
|
||||
+-----------+------------------------+
|
||||
|
||||
The Y axis cell size to use for fields.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_cell/size:
|
||||
@@ -195,6 +261,8 @@ Property Descriptions
|
||||
| *Getter* | get_cell_size() |
|
||||
+-----------+----------------------+
|
||||
|
||||
The XZ plane cell size to use for fields.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_detail/sample_distance:
|
||||
@@ -209,6 +277,8 @@ Property Descriptions
|
||||
| *Getter* | get_detail_sample_distance() |
|
||||
+-----------+-----------------------------------+
|
||||
|
||||
The sampling distance to use when generating the detail mesh, in cell unit.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_detail/sample_max_error:
|
||||
@@ -223,6 +293,8 @@ Property Descriptions
|
||||
| *Getter* | get_detail_sample_max_error() |
|
||||
+-----------+------------------------------------+
|
||||
|
||||
The maximum distance the detail mesh surface should deviate from heightfield, in cell unit.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_edge/max_error:
|
||||
@@ -237,6 +309,8 @@ Property Descriptions
|
||||
| *Getter* | get_edge_max_error() |
|
||||
+-----------+---------------------------+
|
||||
|
||||
The maximum distance a simplfied contour's border edges should deviate the original raw contour.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_edge/max_length:
|
||||
@@ -251,6 +325,10 @@ Property Descriptions
|
||||
| *Getter* | get_edge_max_length() |
|
||||
+-----------+----------------------------+
|
||||
|
||||
The maximum allowed length for contour edges along the border of the mesh.
|
||||
|
||||
**Note:** While baking, this value will be rounded up to the nearest multiple of :ref:`cell/size<class_NavigationMesh_property_cell/size>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_filter/filter_walkable_low_height_spans:
|
||||
@@ -265,6 +343,8 @@ Property Descriptions
|
||||
| *Getter* | get_filter_walkable_low_height_spans() |
|
||||
+-----------+---------------------------------------------+
|
||||
|
||||
If ``true``, marks walkable spans as not walkable if the clearance above the span is less than :ref:`agent/height<class_NavigationMesh_property_agent/height>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_filter/ledge_spans:
|
||||
@@ -279,6 +359,8 @@ Property Descriptions
|
||||
| *Getter* | get_filter_ledge_spans() |
|
||||
+-----------+-------------------------------+
|
||||
|
||||
If ``true``, marks spans that are ledges as non-walkable.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_filter/low_hanging_obstacles:
|
||||
@@ -293,6 +375,8 @@ Property Descriptions
|
||||
| *Getter* | get_filter_low_hanging_obstacles() |
|
||||
+-----------+-----------------------------------------+
|
||||
|
||||
If ``true``, marks non-walkable spans as walkable if their maximum is within :ref:`agent/max_climb<class_NavigationMesh_property_agent/max_climb>` of a walkable neighbor.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_geometry/collision_mask:
|
||||
@@ -305,11 +389,15 @@ Property Descriptions
|
||||
| *Getter* | get_collision_mask() |
|
||||
+----------+---------------------------+
|
||||
|
||||
The physics layers to scan for static colliders.
|
||||
|
||||
Only used when :ref:`geometry/parsed_geometry_type<class_NavigationMesh_property_geometry/parsed_geometry_type>` is :ref:`PARSED_GEOMETRY_STATIC_COLLIDERS<class_NavigationMesh_constant_PARSED_GEOMETRY_STATIC_COLLIDERS>` or :ref:`PARSED_GEOMETRY_BOTH<class_NavigationMesh_constant_PARSED_GEOMETRY_BOTH>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_geometry/parsed_geometry_type:
|
||||
|
||||
- :ref:`int<class_int>` **geometry/parsed_geometry_type**
|
||||
- :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **geometry/parsed_geometry_type**
|
||||
|
||||
+-----------+---------------------------------+
|
||||
| *Default* | ``0`` |
|
||||
@@ -319,11 +407,13 @@ Property Descriptions
|
||||
| *Getter* | get_parsed_geometry_type() |
|
||||
+-----------+---------------------------------+
|
||||
|
||||
Determines which type of nodes will be parsed as geometry. See :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` for possible values.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_geometry/source_geometry_mode:
|
||||
|
||||
- :ref:`int<class_int>` **geometry/source_geometry_mode**
|
||||
- :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **geometry/source_geometry_mode**
|
||||
|
||||
+-----------+---------------------------------+
|
||||
| *Default* | ``0`` |
|
||||
@@ -333,6 +423,8 @@ Property Descriptions
|
||||
| *Getter* | get_source_geometry_mode() |
|
||||
+-----------+---------------------------------+
|
||||
|
||||
The source of the geometry used when baking. See :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` for possible values.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_geometry/source_group_name:
|
||||
@@ -345,6 +437,10 @@ Property Descriptions
|
||||
| *Getter* | get_source_group_name() |
|
||||
+----------+------------------------------+
|
||||
|
||||
The name of the group to scan for geometry.
|
||||
|
||||
Only used when :ref:`geometry/source_geometry_mode<class_NavigationMesh_property_geometry/source_geometry_mode>` is :ref:`SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN<class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN>` or :ref:`SOURCE_GEOMETRY_GROUPS_EXPLICIT<class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_EXPLICIT>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_polygon/verts_per_poly:
|
||||
@@ -359,6 +455,8 @@ Property Descriptions
|
||||
| *Getter* | get_verts_per_poly() |
|
||||
+-----------+---------------------------+
|
||||
|
||||
The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_region/merge_size:
|
||||
@@ -373,6 +471,10 @@ Property Descriptions
|
||||
| *Getter* | get_region_merge_size() |
|
||||
+-----------+------------------------------+
|
||||
|
||||
Any regions with a size smaller than this will be merged with larger regions if possible.
|
||||
|
||||
**Note:** This value will be squared to calculate the number of cells. For example, a value of 20 will set the number of cells to 400.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_region/min_size:
|
||||
@@ -387,11 +489,15 @@ Property Descriptions
|
||||
| *Getter* | get_region_min_size() |
|
||||
+-----------+----------------------------+
|
||||
|
||||
The minimum size of a region for it to be created.
|
||||
|
||||
**Note:** This value will be squared to calculate the minimum number of cells allowed to form isolated island areas. For example, a value of 8 will set the number of cells to 64.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_property_sample_partition_type/sample_partition_type:
|
||||
|
||||
- :ref:`int<class_int>` **sample_partition_type/sample_partition_type**
|
||||
- :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **sample_partition_type/sample_partition_type**
|
||||
|
||||
+-----------+----------------------------------+
|
||||
| *Default* | ``0`` |
|
||||
@@ -401,6 +507,8 @@ Property Descriptions
|
||||
| *Getter* | get_sample_partition_type() |
|
||||
+-----------+----------------------------------+
|
||||
|
||||
Partitioning algorithm for creating the navigation mesh polys. See :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` for possible values.
|
||||
|
||||
Method Descriptions
|
||||
-------------------
|
||||
|
||||
@@ -408,23 +516,31 @@ Method Descriptions
|
||||
|
||||
- void **add_polygon** **(** :ref:`PackedInt32Array<class_PackedInt32Array>` polygon **)**
|
||||
|
||||
Adds a polygon using the indices of the vertices you get when calling :ref:`get_vertices<class_NavigationMesh_method_get_vertices>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_method_clear_polygons:
|
||||
|
||||
- void **clear_polygons** **(** **)**
|
||||
|
||||
Clears the array of polygons, but it doesn't clear the array of vertices.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_method_create_from_mesh:
|
||||
|
||||
- void **create_from_mesh** **(** :ref:`Mesh<class_Mesh>` mesh **)**
|
||||
|
||||
Initializes the navigation mesh by setting the vertices and indices according to a :ref:`Mesh<class_Mesh>`.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_method_get_collision_mask_bit:
|
||||
.. _class_NavigationMesh_method_get_collision_mask_value:
|
||||
|
||||
- :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
|
||||
- :ref:`bool<class_bool>` **get_collision_mask_value** **(** :ref:`int<class_int>` layer_number **)** |const|
|
||||
|
||||
Returns whether or not the specified layer of the :ref:`geometry/collision_mask<class_NavigationMesh_property_geometry/collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
|
||||
|
||||
----
|
||||
|
||||
@@ -432,23 +548,31 @@ Method Descriptions
|
||||
|
||||
- :ref:`PackedInt32Array<class_PackedInt32Array>` **get_polygon** **(** :ref:`int<class_int>` idx **)**
|
||||
|
||||
Returns a :ref:`PackedInt32Array<class_PackedInt32Array>` containing the indices of the vertices of a created polygon.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_method_get_polygon_count:
|
||||
|
||||
- :ref:`int<class_int>` **get_polygon_count** **(** **)** const
|
||||
- :ref:`int<class_int>` **get_polygon_count** **(** **)** |const|
|
||||
|
||||
Returns the number of polygons in the navigation mesh.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_method_get_vertices:
|
||||
|
||||
- :ref:`PackedVector3Array<class_PackedVector3Array>` **get_vertices** **(** **)** const
|
||||
- :ref:`PackedVector3Array<class_PackedVector3Array>` **get_vertices** **(** **)** |const|
|
||||
|
||||
Returns a :ref:`PackedVector3Array<class_PackedVector3Array>` containing all the vertices being used to create the polygons.
|
||||
|
||||
----
|
||||
|
||||
.. _class_NavigationMesh_method_set_collision_mask_bit:
|
||||
.. _class_NavigationMesh_method_set_collision_mask_value:
|
||||
|
||||
- void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
|
||||
- void **set_collision_mask_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
|
||||
|
||||
Based on ``value``, enables or disables the specified layer in the :ref:`geometry/collision_mask<class_NavigationMesh_property_geometry/collision_mask>`, given a ``layer_number`` between 1 and 32.
|
||||
|
||||
----
|
||||
|
||||
@@ -456,3 +580,11 @@ Method Descriptions
|
||||
|
||||
- void **set_vertices** **(** :ref:`PackedVector3Array<class_PackedVector3Array>` vertices **)**
|
||||
|
||||
Sets the vertices that can be then indexed to create polygons with the :ref:`add_polygon<class_NavigationMesh_method_add_polygon>` method.
|
||||
|
||||
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
||||
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
||||
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|
||||
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
|
||||
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|
||||
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|
||||
|
||||
Reference in New Issue
Block a user