classref: Sync with latest 4.0-dev

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Rémi Verschelde
2021-10-05 16:09:21 +02:00
parent 6952796767
commit f6f6c1bf19
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@@ -9,82 +9,94 @@
NavigationMesh
==============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A mesh to approximate the walkable areas and obstacles.
Description
-----------
A navigation mesh is a collection of polygons that define which areas of an environment are traversable to aid agents in pathfinding through complicated spaces.
Tutorials
---------
- `3D Navmesh Demo <https://godotengine.org/asset-library/asset/124>`__
Properties
----------
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`agent/height<class_NavigationMesh_property_agent/height>` | ``2.0`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`agent/max_climb<class_NavigationMesh_property_agent/max_climb>` | ``0.9`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`agent/max_slope<class_NavigationMesh_property_agent/max_slope>` | ``45.0`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`agent/radius<class_NavigationMesh_property_agent/radius>` | ``0.6`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`cell/height<class_NavigationMesh_property_cell/height>` | ``0.2`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`cell/size<class_NavigationMesh_property_cell/size>` | ``0.3`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`detail/sample_distance<class_NavigationMesh_property_detail/sample_distance>` | ``6.0`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`detail/sample_max_error<class_NavigationMesh_property_detail/sample_max_error>` | ``1.0`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`edge/max_error<class_NavigationMesh_property_edge/max_error>` | ``1.3`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`edge/max_length<class_NavigationMesh_property_edge/max_length>` | ``12.0`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`filter/filter_walkable_low_height_spans<class_NavigationMesh_property_filter/filter_walkable_low_height_spans>` | ``false`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`filter/ledge_spans<class_NavigationMesh_property_filter/ledge_spans>` | ``false`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`filter/low_hanging_obstacles<class_NavigationMesh_property_filter/low_hanging_obstacles>` | ``false`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`geometry/collision_mask<class_NavigationMesh_property_geometry/collision_mask>` | |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`geometry/parsed_geometry_type<class_NavigationMesh_property_geometry/parsed_geometry_type>` | ``0`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`geometry/source_geometry_mode<class_NavigationMesh_property_geometry/source_geometry_mode>` | ``0`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`StringName<class_StringName>` | :ref:`geometry/source_group_name<class_NavigationMesh_property_geometry/source_group_name>` | |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`polygon/verts_per_poly<class_NavigationMesh_property_polygon/verts_per_poly>` | ``6.0`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`region/merge_size<class_NavigationMesh_property_region/merge_size>` | ``20.0`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`region/min_size<class_NavigationMesh_property_region/min_size>` | ``8.0`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`sample_partition_type/sample_partition_type<class_NavigationMesh_property_sample_partition_type/sample_partition_type>` | ``0`` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`agent/height<class_NavigationMesh_property_agent/height>` | ``2.0`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`agent/max_climb<class_NavigationMesh_property_agent/max_climb>` | ``0.9`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`agent/max_slope<class_NavigationMesh_property_agent/max_slope>` | ``45.0`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`agent/radius<class_NavigationMesh_property_agent/radius>` | ``0.6`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`cell/height<class_NavigationMesh_property_cell/height>` | ``0.2`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`cell/size<class_NavigationMesh_property_cell/size>` | ``0.3`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`detail/sample_distance<class_NavigationMesh_property_detail/sample_distance>` | ``6.0`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`detail/sample_max_error<class_NavigationMesh_property_detail/sample_max_error>` | ``1.0`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`edge/max_error<class_NavigationMesh_property_edge/max_error>` | ``1.3`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`edge/max_length<class_NavigationMesh_property_edge/max_length>` | ``12.0`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`filter/filter_walkable_low_height_spans<class_NavigationMesh_property_filter/filter_walkable_low_height_spans>` | ``false`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`filter/ledge_spans<class_NavigationMesh_property_filter/ledge_spans>` | ``false`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`filter/low_hanging_obstacles<class_NavigationMesh_property_filter/low_hanging_obstacles>` | ``false`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`geometry/collision_mask<class_NavigationMesh_property_geometry/collision_mask>` | |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` | :ref:`geometry/parsed_geometry_type<class_NavigationMesh_property_geometry/parsed_geometry_type>` | ``0`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` | :ref:`geometry/source_geometry_mode<class_NavigationMesh_property_geometry/source_geometry_mode>` | ``0`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`StringName<class_StringName>` | :ref:`geometry/source_group_name<class_NavigationMesh_property_geometry/source_group_name>` | |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`polygon/verts_per_poly<class_NavigationMesh_property_polygon/verts_per_poly>` | ``6.0`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`region/merge_size<class_NavigationMesh_property_region/merge_size>` | ``20.0`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`region/min_size<class_NavigationMesh_property_region/min_size>` | ``8.0`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` | :ref:`sample_partition_type/sample_partition_type<class_NavigationMesh_property_sample_partition_type/sample_partition_type>` | ``0`` |
+---------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------+-----------+
Methods
-------
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_polygon<class_NavigationMesh_method_add_polygon>` **(** :ref:`PackedInt32Array<class_PackedInt32Array>` polygon **)** |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_polygons<class_NavigationMesh_method_clear_polygons>` **(** **)** |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`create_from_mesh<class_NavigationMesh_method_create_from_mesh>` **(** :ref:`Mesh<class_Mesh>` mesh **)** |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_NavigationMesh_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_polygon<class_NavigationMesh_method_get_polygon>` **(** :ref:`int<class_int>` idx **)** |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_polygon_count<class_NavigationMesh_method_get_polygon_count>` **(** **)** const |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_vertices<class_NavigationMesh_method_get_vertices>` **(** **)** const |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_NavigationMesh_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_vertices<class_NavigationMesh_method_set_vertices>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` vertices **)** |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_polygon<class_NavigationMesh_method_add_polygon>` **(** :ref:`PackedInt32Array<class_PackedInt32Array>` polygon **)** |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_polygons<class_NavigationMesh_method_clear_polygons>` **(** **)** |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`create_from_mesh<class_NavigationMesh_method_create_from_mesh>` **(** :ref:`Mesh<class_Mesh>` mesh **)** |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_NavigationMesh_method_get_collision_mask_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_polygon<class_NavigationMesh_method_get_polygon>` **(** :ref:`int<class_int>` idx **)** |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_polygon_count<class_NavigationMesh_method_get_polygon_count>` **(** **)** |const| |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_vertices<class_NavigationMesh_method_get_vertices>` **(** **)** |const| |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_value<class_NavigationMesh_method_set_collision_mask_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_vertices<class_NavigationMesh_method_set_vertices>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` vertices **)** |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Constants
---------
Enumerations
------------
.. _enum_NavigationMesh_SamplePartitionType:
.. _class_NavigationMesh_constant_SAMPLE_PARTITION_WATERSHED:
@@ -92,23 +104,61 @@ Constants
.. _class_NavigationMesh_constant_SAMPLE_PARTITION_LAYERS:
.. _class_NavigationMesh_constant_SAMPLE_PARTITION_MAX:
enum **SamplePartitionType**:
- **SAMPLE_PARTITION_WATERSHED** = **0** --- Watershed partitioning. Generally the best choice if you precompute the navigation mesh, use this if you have large open areas.
- **SAMPLE_PARTITION_MONOTONE** = **1** --- Monotone partitioning. Use this if you want fast navigation mesh generation.
- **SAMPLE_PARTITION_LAYERS** = **2** --- Layer partitioning. Good choice to use for tiled navigation mesh with medium and small sized tiles.
- **SAMPLE_PARTITION_MAX** = **3** --- Represents the size of the :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` enum.
----
.. _enum_NavigationMesh_ParsedGeometryType:
.. _class_NavigationMesh_constant_PARSED_GEOMETRY_MESH_INSTANCES:
.. _class_NavigationMesh_constant_PARSED_GEOMETRY_STATIC_COLLIDERS:
.. _class_NavigationMesh_constant_PARSED_GEOMETRY_BOTH:
- **SAMPLE_PARTITION_WATERSHED** = **0**
.. _class_NavigationMesh_constant_PARSED_GEOMETRY_MAX:
- **SAMPLE_PARTITION_MONOTONE** = **1**
enum **ParsedGeometryType**:
- **SAMPLE_PARTITION_LAYERS** = **2**
- **PARSED_GEOMETRY_MESH_INSTANCES** = **0** --- Parses mesh instances as geometry. This includes :ref:`MeshInstance3D<class_MeshInstance3D>`, :ref:`CSGShape3D<class_CSGShape3D>`, and :ref:`GridMap<class_GridMap>` nodes.
- **PARSED_GEOMETRY_MESH_INSTANCES** = **0**
- **PARSED_GEOMETRY_STATIC_COLLIDERS** = **1** --- Parses :ref:`StaticBody3D<class_StaticBody3D>` colliders as geometry. The collider should be in any of the layers specified by :ref:`geometry/collision_mask<class_NavigationMesh_property_geometry/collision_mask>`.
- **PARSED_GEOMETRY_STATIC_COLLIDERS** = **1**
- **PARSED_GEOMETRY_BOTH** = **2** --- Both :ref:`PARSED_GEOMETRY_MESH_INSTANCES<class_NavigationMesh_constant_PARSED_GEOMETRY_MESH_INSTANCES>` and :ref:`PARSED_GEOMETRY_STATIC_COLLIDERS<class_NavigationMesh_constant_PARSED_GEOMETRY_STATIC_COLLIDERS>`.
- **PARSED_GEOMETRY_BOTH** = **2**
- **PARSED_GEOMETRY_MAX** = **3** --- Represents the size of the :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` enum.
----
.. _enum_NavigationMesh_SourceGeometryMode:
.. _class_NavigationMesh_constant_SOURCE_GEOMETRY_NAVMESH_CHILDREN:
.. _class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN:
.. _class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_EXPLICIT:
.. _class_NavigationMesh_constant_SOURCE_GEOMETRY_MAX:
enum **SourceGeometryMode**:
- **SOURCE_GEOMETRY_NAVMESH_CHILDREN** = **0** --- Scans the child nodes of :ref:`NavigationRegion3D<class_NavigationRegion3D>` recursively for geometry.
- **SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN** = **1** --- Scans nodes in a group and their child nodes recursively for geometry. The group is specified by :ref:`geometry/source_group_name<class_NavigationMesh_property_geometry/source_group_name>`.
- **SOURCE_GEOMETRY_GROUPS_EXPLICIT** = **2** --- Uses nodes in a group for geometry. The group is specified by :ref:`geometry/source_group_name<class_NavigationMesh_property_geometry/source_group_name>`.
- **SOURCE_GEOMETRY_MAX** = **3** --- Represents the size of the :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` enum.
Property Descriptions
---------------------
@@ -125,6 +175,10 @@ Property Descriptions
| *Getter* | get_agent_height() |
+-----------+-------------------------+
The minimum floor to ceiling height that will still allow the floor area to be considered walkable.
**Note:** While baking, this value will be rounded up to the nearest multiple of :ref:`cell/height<class_NavigationMesh_property_cell/height>`.
----
.. _class_NavigationMesh_property_agent/max_climb:
@@ -139,6 +193,10 @@ Property Descriptions
| *Getter* | get_agent_max_climb() |
+-----------+----------------------------+
The minimum ledge height that is considered to still be traversable.
**Note:** While baking, this value will be rounded down to the nearest multiple of :ref:`cell/height<class_NavigationMesh_property_cell/height>`.
----
.. _class_NavigationMesh_property_agent/max_slope:
@@ -153,6 +211,8 @@ Property Descriptions
| *Getter* | get_agent_max_slope() |
+-----------+----------------------------+
The maximum slope that is considered walkable, in degrees.
----
.. _class_NavigationMesh_property_agent/radius:
@@ -167,6 +227,10 @@ Property Descriptions
| *Getter* | get_agent_radius() |
+-----------+-------------------------+
The distance to erode/shrink the walkable area of the heightfield away from obstructions.
**Note:** While baking, this value will be rounded up to the nearest multiple of :ref:`cell/size<class_NavigationMesh_property_cell/size>`.
----
.. _class_NavigationMesh_property_cell/height:
@@ -181,6 +245,8 @@ Property Descriptions
| *Getter* | get_cell_height() |
+-----------+------------------------+
The Y axis cell size to use for fields.
----
.. _class_NavigationMesh_property_cell/size:
@@ -195,6 +261,8 @@ Property Descriptions
| *Getter* | get_cell_size() |
+-----------+----------------------+
The XZ plane cell size to use for fields.
----
.. _class_NavigationMesh_property_detail/sample_distance:
@@ -209,6 +277,8 @@ Property Descriptions
| *Getter* | get_detail_sample_distance() |
+-----------+-----------------------------------+
The sampling distance to use when generating the detail mesh, in cell unit.
----
.. _class_NavigationMesh_property_detail/sample_max_error:
@@ -223,6 +293,8 @@ Property Descriptions
| *Getter* | get_detail_sample_max_error() |
+-----------+------------------------------------+
The maximum distance the detail mesh surface should deviate from heightfield, in cell unit.
----
.. _class_NavigationMesh_property_edge/max_error:
@@ -237,6 +309,8 @@ Property Descriptions
| *Getter* | get_edge_max_error() |
+-----------+---------------------------+
The maximum distance a simplfied contour's border edges should deviate the original raw contour.
----
.. _class_NavigationMesh_property_edge/max_length:
@@ -251,6 +325,10 @@ Property Descriptions
| *Getter* | get_edge_max_length() |
+-----------+----------------------------+
The maximum allowed length for contour edges along the border of the mesh.
**Note:** While baking, this value will be rounded up to the nearest multiple of :ref:`cell/size<class_NavigationMesh_property_cell/size>`.
----
.. _class_NavigationMesh_property_filter/filter_walkable_low_height_spans:
@@ -265,6 +343,8 @@ Property Descriptions
| *Getter* | get_filter_walkable_low_height_spans() |
+-----------+---------------------------------------------+
If ``true``, marks walkable spans as not walkable if the clearance above the span is less than :ref:`agent/height<class_NavigationMesh_property_agent/height>`.
----
.. _class_NavigationMesh_property_filter/ledge_spans:
@@ -279,6 +359,8 @@ Property Descriptions
| *Getter* | get_filter_ledge_spans() |
+-----------+-------------------------------+
If ``true``, marks spans that are ledges as non-walkable.
----
.. _class_NavigationMesh_property_filter/low_hanging_obstacles:
@@ -293,6 +375,8 @@ Property Descriptions
| *Getter* | get_filter_low_hanging_obstacles() |
+-----------+-----------------------------------------+
If ``true``, marks non-walkable spans as walkable if their maximum is within :ref:`agent/max_climb<class_NavigationMesh_property_agent/max_climb>` of a walkable neighbor.
----
.. _class_NavigationMesh_property_geometry/collision_mask:
@@ -305,11 +389,15 @@ Property Descriptions
| *Getter* | get_collision_mask() |
+----------+---------------------------+
The physics layers to scan for static colliders.
Only used when :ref:`geometry/parsed_geometry_type<class_NavigationMesh_property_geometry/parsed_geometry_type>` is :ref:`PARSED_GEOMETRY_STATIC_COLLIDERS<class_NavigationMesh_constant_PARSED_GEOMETRY_STATIC_COLLIDERS>` or :ref:`PARSED_GEOMETRY_BOTH<class_NavigationMesh_constant_PARSED_GEOMETRY_BOTH>`.
----
.. _class_NavigationMesh_property_geometry/parsed_geometry_type:
- :ref:`int<class_int>` **geometry/parsed_geometry_type**
- :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **geometry/parsed_geometry_type**
+-----------+---------------------------------+
| *Default* | ``0`` |
@@ -319,11 +407,13 @@ Property Descriptions
| *Getter* | get_parsed_geometry_type() |
+-----------+---------------------------------+
Determines which type of nodes will be parsed as geometry. See :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` for possible values.
----
.. _class_NavigationMesh_property_geometry/source_geometry_mode:
- :ref:`int<class_int>` **geometry/source_geometry_mode**
- :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **geometry/source_geometry_mode**
+-----------+---------------------------------+
| *Default* | ``0`` |
@@ -333,6 +423,8 @@ Property Descriptions
| *Getter* | get_source_geometry_mode() |
+-----------+---------------------------------+
The source of the geometry used when baking. See :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` for possible values.
----
.. _class_NavigationMesh_property_geometry/source_group_name:
@@ -345,6 +437,10 @@ Property Descriptions
| *Getter* | get_source_group_name() |
+----------+------------------------------+
The name of the group to scan for geometry.
Only used when :ref:`geometry/source_geometry_mode<class_NavigationMesh_property_geometry/source_geometry_mode>` is :ref:`SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN<class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN>` or :ref:`SOURCE_GEOMETRY_GROUPS_EXPLICIT<class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_EXPLICIT>`.
----
.. _class_NavigationMesh_property_polygon/verts_per_poly:
@@ -359,6 +455,8 @@ Property Descriptions
| *Getter* | get_verts_per_poly() |
+-----------+---------------------------+
The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process.
----
.. _class_NavigationMesh_property_region/merge_size:
@@ -373,6 +471,10 @@ Property Descriptions
| *Getter* | get_region_merge_size() |
+-----------+------------------------------+
Any regions with a size smaller than this will be merged with larger regions if possible.
**Note:** This value will be squared to calculate the number of cells. For example, a value of 20 will set the number of cells to 400.
----
.. _class_NavigationMesh_property_region/min_size:
@@ -387,11 +489,15 @@ Property Descriptions
| *Getter* | get_region_min_size() |
+-----------+----------------------------+
The minimum size of a region for it to be created.
**Note:** This value will be squared to calculate the minimum number of cells allowed to form isolated island areas. For example, a value of 8 will set the number of cells to 64.
----
.. _class_NavigationMesh_property_sample_partition_type/sample_partition_type:
- :ref:`int<class_int>` **sample_partition_type/sample_partition_type**
- :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **sample_partition_type/sample_partition_type**
+-----------+----------------------------------+
| *Default* | ``0`` |
@@ -401,6 +507,8 @@ Property Descriptions
| *Getter* | get_sample_partition_type() |
+-----------+----------------------------------+
Partitioning algorithm for creating the navigation mesh polys. See :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` for possible values.
Method Descriptions
-------------------
@@ -408,23 +516,31 @@ Method Descriptions
- void **add_polygon** **(** :ref:`PackedInt32Array<class_PackedInt32Array>` polygon **)**
Adds a polygon using the indices of the vertices you get when calling :ref:`get_vertices<class_NavigationMesh_method_get_vertices>`.
----
.. _class_NavigationMesh_method_clear_polygons:
- void **clear_polygons** **(** **)**
Clears the array of polygons, but it doesn't clear the array of vertices.
----
.. _class_NavigationMesh_method_create_from_mesh:
- void **create_from_mesh** **(** :ref:`Mesh<class_Mesh>` mesh **)**
Initializes the navigation mesh by setting the vertices and indices according to a :ref:`Mesh<class_Mesh>`.
----
.. _class_NavigationMesh_method_get_collision_mask_bit:
.. _class_NavigationMesh_method_get_collision_mask_value:
- :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
- :ref:`bool<class_bool>` **get_collision_mask_value** **(** :ref:`int<class_int>` layer_number **)** |const|
Returns whether or not the specified layer of the :ref:`geometry/collision_mask<class_NavigationMesh_property_geometry/collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
----
@@ -432,23 +548,31 @@ Method Descriptions
- :ref:`PackedInt32Array<class_PackedInt32Array>` **get_polygon** **(** :ref:`int<class_int>` idx **)**
Returns a :ref:`PackedInt32Array<class_PackedInt32Array>` containing the indices of the vertices of a created polygon.
----
.. _class_NavigationMesh_method_get_polygon_count:
- :ref:`int<class_int>` **get_polygon_count** **(** **)** const
- :ref:`int<class_int>` **get_polygon_count** **(** **)** |const|
Returns the number of polygons in the navigation mesh.
----
.. _class_NavigationMesh_method_get_vertices:
- :ref:`PackedVector3Array<class_PackedVector3Array>` **get_vertices** **(** **)** const
- :ref:`PackedVector3Array<class_PackedVector3Array>` **get_vertices** **(** **)** |const|
Returns a :ref:`PackedVector3Array<class_PackedVector3Array>` containing all the vertices being used to create the polygons.
----
.. _class_NavigationMesh_method_set_collision_mask_bit:
.. _class_NavigationMesh_method_set_collision_mask_value:
- void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
- void **set_collision_mask_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
Based on ``value``, enables or disables the specified layer in the :ref:`geometry/collision_mask<class_NavigationMesh_property_geometry/collision_mask>`, given a ``layer_number`` between 1 and 32.
----
@@ -456,3 +580,11 @@ Method Descriptions
- void **set_vertices** **(** :ref:`PackedVector3Array<class_PackedVector3Array>` vertices **)**
Sets the vertices that can be then indexed to create polygons with the :ref:`add_polygon<class_NavigationMesh_method_add_polygon>` method.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`