classref: Sync with latest 4.0-dev

This commit is contained in:
Rémi Verschelde
2021-10-05 16:09:21 +02:00
parent 6952796767
commit f6f6c1bf19
958 changed files with 113054 additions and 52009 deletions

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@@ -18,7 +18,7 @@ Description
``MultiMeshInstance2D`` is a specialized node to instance a :ref:`MultiMesh<class_MultiMesh>` resource in 2D.
Usage is the same as :ref:`MultiMeshInstance<class_MultiMeshInstance>`.
Usage is the same as :ref:`MultiMeshInstance3D<class_MultiMeshInstance3D>`.
Properties
----------
@@ -69,6 +69,8 @@ The :ref:`MultiMesh<class_MultiMesh>` that will be drawn by the ``MultiMeshInsta
The normal map that will be used if using the default :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`.
**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See `this page <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`__ for a comparison of normal map coordinates expected by popular engines.
----
.. _class_MultiMeshInstance2D_property_texture:
@@ -83,3 +85,9 @@ The normal map that will be used if using the default :ref:`CanvasItemMaterial<c
The :ref:`Texture2D<class_Texture2D>` that will be used if using the default :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`. Can be accessed as ``TEXTURE`` in CanvasItem shader.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`