classref: Sync with latest 4.0-dev

This commit is contained in:
Rémi Verschelde
2021-10-05 16:09:21 +02:00
parent 6952796767
commit f6f6c1bf19
958 changed files with 113054 additions and 52009 deletions

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@@ -9,7 +9,7 @@
MeshTexture
===========
**Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Simple texture that uses a mesh to draw itself.
@@ -21,13 +21,13 @@ Simple texture that uses a mesh to draw itself. It's limited because flags can't
Properties
----------
+-----------------------------------+--------------------------------------------------------------+---------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`base_texture<class_MeshTexture_property_base_texture>` | |
+-----------------------------------+--------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`image_size<class_MeshTexture_property_image_size>` | ``Vector2( 0, 0 )`` |
+-----------------------------------+--------------------------------------------------------------+---------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshTexture_property_mesh>` | |
+-----------------------------------+--------------------------------------------------------------+---------------------+
+-----------------------------------+--------------------------------------------------------------+-------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`base_texture<class_MeshTexture_property_base_texture>` | |
+-----------------------------------+--------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`image_size<class_MeshTexture_property_image_size>` | ``Vector2(0, 0)`` |
+-----------------------------------+--------------------------------------------------------------+-------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshTexture_property_mesh>` | |
+-----------------------------------+--------------------------------------------------------------+-------------------+
Property Descriptions
---------------------
@@ -51,7 +51,7 @@ Sets the base texture that the Mesh will use to draw.
- :ref:`Vector2<class_Vector2>` **image_size**
+-----------+-----------------------+
| *Default* | ``Vector2( 0, 0 )`` |
| *Default* | ``Vector2(0, 0)`` |
+-----------+-----------------------+
| *Setter* | set_image_size(value) |
+-----------+-----------------------+
@@ -74,3 +74,9 @@ Sets the size of the image, needed for reference.
Sets the mesh used to draw. It must be a mesh using 2D vertices.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`