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classref: Sync with latest 4.0-dev
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@@ -9,7 +9,7 @@
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MeshTexture
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===========
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**Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Simple texture that uses a mesh to draw itself.
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@@ -21,13 +21,13 @@ Simple texture that uses a mesh to draw itself. It's limited because flags can't
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Properties
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----------
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+-----------------------------------+--------------------------------------------------------------+---------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`base_texture<class_MeshTexture_property_base_texture>` | |
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+-----------------------------------+--------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`image_size<class_MeshTexture_property_image_size>` | ``Vector2( 0, 0 )`` |
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+-----------------------------------+--------------------------------------------------------------+---------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshTexture_property_mesh>` | |
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+-----------------------------------+--------------------------------------------------------------+---------------------+
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+-----------------------------------+--------------------------------------------------------------+-------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`base_texture<class_MeshTexture_property_base_texture>` | |
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+-----------------------------------+--------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`image_size<class_MeshTexture_property_image_size>` | ``Vector2(0, 0)`` |
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+-----------------------------------+--------------------------------------------------------------+-------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshTexture_property_mesh>` | |
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+-----------------------------------+--------------------------------------------------------------+-------------------+
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Property Descriptions
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---------------------
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@@ -51,7 +51,7 @@ Sets the base texture that the Mesh will use to draw.
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- :ref:`Vector2<class_Vector2>` **image_size**
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+-----------+-----------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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| *Default* | ``Vector2(0, 0)`` |
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+-----------+-----------------------+
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| *Setter* | set_image_size(value) |
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+-----------+-----------------------+
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@@ -74,3 +74,9 @@ Sets the size of the image, needed for reference.
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Sets the mesh used to draw. It must be a mesh using 2D vertices.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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