classref: Sync with latest 4.0-dev

This commit is contained in:
Rémi Verschelde
2021-10-05 16:09:21 +02:00
parent 6952796767
commit f6f6c1bf19
958 changed files with 113054 additions and 52009 deletions

View File

@@ -9,7 +9,7 @@
InputEventAction
================
**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Input event type for actions.
@@ -23,11 +23,15 @@ Tutorials
- `#actions <../tutorials/inputs/inputevent.html#actions>`_ in :doc:`../tutorials/inputs/inputevent`
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
- `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
Properties
----------
+-------------------------------------+-----------------------------------------------------------+-----------+
| :ref:`StringName<class_StringName>` | :ref:`action<class_InputEventAction_property_action>` | ``@""`` |
| :ref:`StringName<class_StringName>` | :ref:`action<class_InputEventAction_property_action>` | ``&""`` |
+-------------------------------------+-----------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventAction_property_pressed>` | ``false`` |
+-------------------------------------+-----------------------------------------------------------+-----------+
@@ -42,7 +46,7 @@ Property Descriptions
- :ref:`StringName<class_StringName>` **action**
+-----------+-------------------+
| *Default* | ``@""`` |
| *Default* | ``&""`` |
+-----------+-------------------+
| *Setter* | set_action(value) |
+-----------+-------------------+
@@ -81,5 +85,11 @@ If ``true``, the action's state is pressed. If ``false``, the action's state is
| *Getter* | get_strength() |
+-----------+---------------------+
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is ``false``. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is ``false``. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`