classref: Sync with latest 4.0-dev

This commit is contained in:
Rémi Verschelde
2021-10-05 16:09:21 +02:00
parent 6952796767
commit f6f6c1bf19
958 changed files with 113054 additions and 52009 deletions

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@@ -9,20 +9,23 @@
EditorScript
============
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Base script that can be used to add extension functions to the editor.
Description
-----------
Scripts extending this class and implementing its :ref:`_run<class_EditorScript_method__run>` method can be executed from the Script Editor's **File > Run** menu option (or by pressing ``Ctrl+Shift+X``) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using :ref:`EditorPlugin<class_EditorPlugin>`\ s instead.
Scripts extending this class and implementing its :ref:`_run<class_EditorScript_method__run>` method can be executed from the Script Editor's **File > Run** menu option (or by pressing :kbd:`Ctrl + Shift + X`) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using :ref:`EditorPlugin<class_EditorPlugin>`\ s instead.
**Note:** Extending scripts need to have ``tool`` mode enabled.
**Example script:**
::
.. tabs::
.. code-tab:: gdscript
tool
extends EditorScript
@@ -30,13 +33,29 @@ Scripts extending this class and implementing its :ref:`_run<class_EditorScript_
func _run():
print("Hello from the Godot Editor!")
.. code-tab:: csharp
using Godot;
using System;
[Tool]
public class HelloEditor : EditorScript
{
public override void _Run()
{
GD.Print("Hello from the Godot Editor!");
}
}
**Note:** The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot **Output** dock.
Methods
-------
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| void | :ref:`_run<class_EditorScript_method__run>` **(** **)** virtual |
| void | :ref:`_run<class_EditorScript_method__run>` **(** **)** |virtual| |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| void | :ref:`add_root_node<class_EditorScript_method_add_root_node>` **(** :ref:`Node<class_Node>` node **)** |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
@@ -50,7 +69,7 @@ Method Descriptions
.. _class_EditorScript_method__run:
- void **_run** **(** **)** virtual
- void **_run** **(** **)** |virtual|
This method is executed by the Editor when **File > Run** is used.
@@ -80,3 +99,9 @@ Returns the :ref:`EditorInterface<class_EditorInterface>` singleton instance.
Returns the Editor's currently active scene.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`