classref: Sync with latest 4.0-dev

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the EditorDebuggerPlugin.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_EditorDebuggerPlugin:
EditorDebuggerPlugin
====================
**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A base class to implement debugger plugins.
Description
-----------
All debugger plugin scripts must extend ``EditorDebuggerPlugin``. It provides functions related to editor side of debugger.
You don't need to instantiate this class. That is handled by the debugger itself. :ref:`Control<class_Control>` nodes can be added as child nodes to provide a GUI front-end for the plugin.
Do not queue_free/reparent it's instance otherwise the instance becomes unusable.
Methods
-------
+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_capture<class_EditorDebuggerPlugin_method_has_capture>` **(** :ref:`StringName<class_StringName>` name **)** |
+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_breaked<class_EditorDebuggerPlugin_method_is_breaked>` **(** **)** |
+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_debuggable<class_EditorDebuggerPlugin_method_is_debuggable>` **(** **)** |
+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_session_active<class_EditorDebuggerPlugin_method_is_session_active>` **(** **)** |
+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`register_message_capture<class_EditorDebuggerPlugin_method_register_message_capture>` **(** :ref:`StringName<class_StringName>` name, :ref:`Callable<class_Callable>` callable **)** |
+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`send_message<class_EditorDebuggerPlugin_method_send_message>` **(** :ref:`String<class_String>` message, :ref:`Array<class_Array>` data **)** |
+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`unregister_message_capture<class_EditorDebuggerPlugin_method_unregister_message_capture>` **(** :ref:`StringName<class_StringName>` name **)** |
+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_EditorDebuggerPlugin_signal_breaked:
- **breaked** **(** :ref:`bool<class_bool>` can_debug **)**
Emitted when the game enters a break state.
----
.. _class_EditorDebuggerPlugin_signal_continued:
- **continued** **(** **)**
Emitted when the game exists a break state.
----
.. _class_EditorDebuggerPlugin_signal_started:
- **started** **(** **)**
Emitted when the debugging starts.
----
.. _class_EditorDebuggerPlugin_signal_stopped:
- **stopped** **(** **)**
Emitted when the debugging stops.
Method Descriptions
-------------------
.. _class_EditorDebuggerPlugin_method_has_capture:
- :ref:`bool<class_bool>` **has_capture** **(** :ref:`StringName<class_StringName>` name **)**
Returns ``true`` if a message capture with given name is present otherwise ``false``.
----
.. _class_EditorDebuggerPlugin_method_is_breaked:
- :ref:`bool<class_bool>` **is_breaked** **(** **)**
Returns ``true`` if the game is in break state otherwise ``false``.
----
.. _class_EditorDebuggerPlugin_method_is_debuggable:
- :ref:`bool<class_bool>` **is_debuggable** **(** **)**
Returns ``true`` if the game can be debugged otherwise ``false``.
----
.. _class_EditorDebuggerPlugin_method_is_session_active:
- :ref:`bool<class_bool>` **is_session_active** **(** **)**
Returns ``true`` if there is an instance of the game running with the attached debugger otherwise ``false``.
----
.. _class_EditorDebuggerPlugin_method_register_message_capture:
- void **register_message_capture** **(** :ref:`StringName<class_StringName>` name, :ref:`Callable<class_Callable>` callable **)**
Registers a message capture with given ``name``. If ``name`` is "my_message" then messages starting with "my_message:" will be called with the given callable.
Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return ``true`` otherwise ``false``.
----
.. _class_EditorDebuggerPlugin_method_send_message:
- void **send_message** **(** :ref:`String<class_String>` message, :ref:`Array<class_Array>` data **)**
Sends a message with given ``message`` and ``data`` array.
----
.. _class_EditorDebuggerPlugin_method_unregister_message_capture:
- void **unregister_message_capture** **(** :ref:`StringName<class_StringName>` name **)**
Unregisters the message capture with given name.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`