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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ConcavePolygonShape3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ConcavePolygonShape3D:
ConcavePolygonShape3D
=====================
**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Concave polygon shape.
Description
-----------
Concave polygon shape resource, which can be set into a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or area. This shape is created by feeding a list of triangles.
**Note:** When used for collision, ``ConcavePolygonShape3D`` is intended to work with static :ref:`PhysicsBody3D<class_PhysicsBody3D>` nodes like :ref:`StaticBody3D<class_StaticBody3D>` and will not work with :ref:`CharacterBody3D<class_CharacterBody3D>` or :ref:`RigidDynamicBody3D<class_RigidDynamicBody3D>` with a mode other than Static.
Tutorials
---------
- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
Properties
----------
+-------------------------+------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`backface_collision<class_ConcavePolygonShape3D_property_backface_collision>` | ``false`` |
+-------------------------+------------------------------------------------------------------------------------+-----------+
Methods
-------
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_faces<class_ConcavePolygonShape3D_method_get_faces>` **(** **)** |const| |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_faces<class_ConcavePolygonShape3D_method_set_faces>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` faces **)** |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_ConcavePolygonShape3D_property_backface_collision:
- :ref:`bool<class_bool>` **backface_collision**
+-----------+---------------------------------------+
| *Default* | ``false`` |
+-----------+---------------------------------------+
| *Setter* | set_backface_collision_enabled(value) |
+-----------+---------------------------------------+
| *Getter* | is_backface_collision_enabled() |
+-----------+---------------------------------------+
If set to ``true``, collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals.
Method Descriptions
-------------------
.. _class_ConcavePolygonShape3D_method_get_faces:
- :ref:`PackedVector3Array<class_PackedVector3Array>` **get_faces** **(** **)** |const|
Returns the faces (an array of triangles).
----
.. _class_ConcavePolygonShape3D_method_set_faces:
- void **set_faces** **(** :ref:`PackedVector3Array<class_PackedVector3Array>` faces **)**
Sets the faces (an array of triangles).
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`