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@@ -9,7 +9,7 @@
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AudioEffectReverb
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=================
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**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Adds a reverberation audio effect to an Audio bus.
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Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
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Tutorials
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---------
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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Properties
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----------
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@@ -170,3 +175,9 @@ Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Val
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Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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