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classref: Sync with latest 4.0-dev
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@@ -9,7 +9,7 @@
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AnimationNodeTransition
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=======================
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**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A generic animation transition node for :ref:`AnimationTree<class_AnimationTree>`.
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@@ -23,6 +23,10 @@ Tutorials
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- :doc:`../tutorials/animation/animation_tree`
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- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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Properties
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----------
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@@ -36,9 +40,9 @@ Methods
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-------
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+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_input_caption<class_AnimationNodeTransition_method_get_input_caption>` **(** :ref:`int<class_int>` input **)** const |
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| :ref:`String<class_String>` | :ref:`get_input_caption<class_AnimationNodeTransition_method_get_input_caption>` **(** :ref:`int<class_int>` input **)** |const| |
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+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_input_set_as_auto_advance<class_AnimationNodeTransition_method_is_input_set_as_auto_advance>` **(** :ref:`int<class_int>` input **)** const |
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| :ref:`bool<class_bool>` | :ref:`is_input_set_as_auto_advance<class_AnimationNodeTransition_method_is_input_set_as_auto_advance>` **(** :ref:`int<class_int>` input **)** |const| |
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+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_input_as_auto_advance<class_AnimationNodeTransition_method_set_input_as_auto_advance>` **(** :ref:`int<class_int>` input, :ref:`bool<class_bool>` enable **)** |
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+-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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@@ -83,13 +87,13 @@ Method Descriptions
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.. _class_AnimationNodeTransition_method_get_input_caption:
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- :ref:`String<class_String>` **get_input_caption** **(** :ref:`int<class_int>` input **)** const
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- :ref:`String<class_String>` **get_input_caption** **(** :ref:`int<class_int>` input **)** |const|
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----
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.. _class_AnimationNodeTransition_method_is_input_set_as_auto_advance:
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- :ref:`bool<class_bool>` **is_input_set_as_auto_advance** **(** :ref:`int<class_int>` input **)** const
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- :ref:`bool<class_bool>` **is_input_set_as_auto_advance** **(** :ref:`int<class_int>` input **)** |const|
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----
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@@ -103,3 +107,9 @@ Method Descriptions
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- void **set_input_caption** **(** :ref:`int<class_int>` input, :ref:`String<class_String>` caption **)**
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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